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主动式电子游戏作为慢性阻塞性肺疾病患者肺康复的辅助手段:对一项系统评价的述评

Active video games as an adjunct to pulmonary rehabilitation of patients with Chronic Obstructive Pulmonary Disease: a commentary on a systematic review.

作者信息

Harris Catherine, Banks Jenna, Edwards Catherine, Hurst Sarah, Hill James Edward

机构信息

Health Technology Assessment Unit, University of Central Lancashire, Preston.

Lancashire Teaching Hospitals NHS Foundation Trust, Preston.

出版信息

J Assoc Chart Physiotherap Respir Care. 2024;56(2):39-42. doi: 10.1097/PHM.0000000000001341.

Abstract

Pulmonary rehabilitation is a key evidence-based intervention to improve the outcomes of people living with Chronic Obstructive Pulmonary Disease (COPD). However, there are challenges in delivering pulmonary rehabilitation including reduced referral rates and suboptimal uptake and completion rates. Active video game interventions, when used as an adjunct, may increase the adoption of and access to pulmonary rehabilitation. This commentary summarises and critically appraises a systematic review which investigated the effectiveness of active video games as a supplementary component in the pulmonary rehabilitation of individuals suffering from chronic obstructive pulmonary disease.

摘要

肺康复是改善慢性阻塞性肺疾病(COPD)患者预后的一项关键循证干预措施。然而,在提供肺康复服务方面存在诸多挑战,包括转诊率降低以及接受度和完成率不理想。主动式电子游戏干预作为辅助手段使用时,可能会提高肺康复的采用率和可及性。本述评总结并批判性评价了一项系统评价,该评价调查了主动式电子游戏作为慢性阻塞性肺疾病患者肺康复补充组成部分的有效性。

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