Faculty of Visual Arts, Federal University of Goiás, Goiânia, Brazil.
Chair of Acoustics and Haptics, Technische Universität Dresden, Dresden, Germany.
PLoS One. 2024 Sep 5;19(9):e0306261. doi: 10.1371/journal.pone.0306261. eCollection 2024.
The study of the perceived affective qualities (PAQs) in soundscape assessments have increased in recent years, with methods varying from in-situ to laboratory. Through technological advances, virtual reality (VR) has facilitated evaluations of multiple locations in the same experiment. In this paper, VR reproductions of different urban sites were presented in an online and laboratory environment testing three locations in Greater Manchester ('Park', 'Plaza', and pedestrian 'Street') in two population densities (empty and busy) using ISO/TS 12913-2 (2018) soundscape PAQs. The studied areas had audio and video recordings prepared for 360 video and binaural audio VR reproductions. The aims were to observe population density effects within locations (Wilcoxon test) and variations between locations (Mann-Whitney U test) within methods. Population density and comparisons among locations demonstrated a significant effect on most PAQs. Results also suggested that big cities can present homogenous sounds, composing a 'blended' urban soundscape, independently of functionality. These findings can support urban design in a low-cost approach, where urban planners can test different scenarios and interventions.
近年来,人们越来越关注声音景观评估中的感知情感质量(PAQs),其研究方法也从现场研究发展到了实验室研究。随着技术的进步,虚拟现实(VR)技术已经可以在同一个实验中评估多个地点。在本文中,我们在在线和实验室环境中,使用 ISO/TS 12913-2(2018)声音景观 PAQs 对不同城市地点进行了 VR 再现,分别对大曼彻斯特的三个地点(“公园”、“广场”和行人“街道”)在两种人口密度(空旷和繁忙)下进行了测试。研究区域的音频和视频记录都已准备好用于 360 度视频和双耳音频 VR 再现。目的是观察同一地点内人口密度的影响(Wilcoxon 检验)和不同地点之间的差异(Mann-Whitney U 检验)。人口密度和地点之间的比较表明,大多数 PAQs 都受到显著影响。结果还表明,大城市可能会呈现出相似的声音,构成一个“混合”的城市声音景观,而与功能无关。这些发现可以为城市规划者提供低成本的城市设计支持,让他们可以测试不同的场景和干预措施。