Rydbom Jerrik, Das Soumyaa, Storm Alyssa, Nemes-Baran Ashley
Neurosciences Department, Case Western Reserve University, Cleveland, OH 44106.
J Undergrad Neurosci Educ. 2024 Aug 31;22(3):A233-A245. doi: 10.59390/RWPQ9487. eCollection 2024 Spring.
Engagement activities in large classrooms (>100 students) are difficult due to space constraints, number of participants, and overall noise. Additionally, electrophysiological concepts in foundational neuroscience courses can be confusing and lack excitement. Providing students an opportunity to further engage in the material they are learning and apply their knowledge promotes community in the classroom, a deeper understanding of the topic, and an overall increase in retention. Game-based learning has been used in education across all levels and disciplines to provide students with this opportunity. is a board game created to offer students a fun way to learn and apply cable properties of action potential propagation. This game allows students to practice vocabulary terms, apply their knowledge of changes in the cell that impact the speed of an action potential, and develop comradery with their classmates. In this article, we have assessed the board game for its efficacy in teaching concepts of cable properties, its ability to promote engagement in a large classroom, its feasibility and timing with a large class, and its potential to elicit comparable formative assessment scores to students who learned these concepts through didactic lecture. Overall, the board game was feasible for a large class to complete within the class period. The results showed an increase in understanding and retention of the material in addition to preference over didactic lectures with students reporting higher engagement, interaction with their peers, and enjoyment in the activity.
在大型教室(超过100名学生)中开展互动活动很困难,这是由于空间限制、参与者数量以及整体噪音等因素。此外,基础神经科学课程中的电生理概念可能令人困惑且缺乏趣味性。为学生提供进一步参与所学内容并应用知识的机会,有助于促进课堂氛围、加深对主题的理解,并整体提高知识保留率。基于游戏的学习已在各级教育和各个学科中得到应用,为学生提供这样的机会。[游戏名称]是一款棋盘游戏,旨在为学生提供一种有趣的方式来学习和应用动作电位传播的电缆特性。这款游戏让学生练习专业词汇,应用他们对细胞变化影响动作电位速度的知识,并与同学建立友谊。在本文中,我们评估了这款棋盘游戏在教授电缆特性概念方面的有效性、在大型教室中促进参与度的能力、在大班教学中的可行性和时间安排,以及与通过传统讲授学习这些概念的学生相比,其引发可比的形成性评估分数的潜力。总体而言,这款棋盘游戏对于大班在课堂时间内完成是可行的。结果表明,学生对材料的理解和保留有所增加,而且相较于传统讲授,学生对这款棋盘游戏的偏好更高,他们报告说参与度更高、与同伴互动更多,并且在活动中更享受。