Nemes-Baran Ashley D
Neurosciences Department, Case Western Reserve University, Cleveland, OH 44106.
J Undergrad Neurosci Educ. 2024 Jul 21;22(2):A82-A89. doi: 10.59390/RGZE2690. eCollection 2024 Winter.
Electrophysiology is one of the most intimidating topics within the foundational neuroscience curriculum to most undergraduate students. Keeping student attention and engagement during these lectures is equally challenging for educators. Game-based learning is used in many disciplines and levels of education and allows students to apply what they have learned and build community within the classroom. was created to help students apply their knowledge of cable properties and practice vocabulary terms with their peers. This board game was originally created using inexpensive products but is also now available for purchase, allowing educators the flexibility to use the game within their budget and available timeframe. Additionally, it can be scaled from introductory to advanced levels and act as a relaxed and entertaining study tool. Students learn what changes in the cell can increase or decrease the action potential's ability to propagate down the axon and begin to describe different cable properties. Each player receives a card to keep track of the amplitude of their action potential. The goal is to move their game piece from the axon hillock to the axon terminal without decaying their action potential to 0. Players draw game cards that instruct them on where to move along the gameboard. The gameboard has color-coded spaces with changes in the axon. Students begin to quickly learn which changes in the cell allow their game piece to propagate forward as they compete with their peers to reach the axon terminal.
对大多数本科生来说,电生理学是基础神经科学课程中最令人生畏的主题之一。在这些课程中保持学生的注意力和参与度对教育工作者来说同样具有挑战性。基于游戏的学习被应用于许多学科和教育层次,它能让学生应用所学知识并在课堂上建立起团体。[一款游戏名称]旨在帮助学生应用他们关于电缆特性的知识,并与同伴一起练习词汇。这款棋盘游戏最初是用廉价产品制作的,但现在也可以购买,这让教育工作者能够在预算和可用时间范围内灵活使用该游戏。此外,它可以从入门级扩展到高级水平,并作为一种轻松有趣的学习工具。学生们了解细胞中的哪些变化会增加或降低动作电位沿轴突传播的能力,并开始描述不同的电缆特性。每个玩家会收到一张卡片,用于记录其动作电位的幅度。目标是将他们的游戏棋子从轴突丘移动到轴突末端,同时不让其动作电位衰减至零。玩家抽取游戏卡片,这些卡片指示他们在棋盘上的移动位置。棋盘上有颜色编码的空间,表示轴突的变化。当学生们与同伴竞争以到达轴突末端时,他们开始快速了解细胞中的哪些变化能使他们的游戏棋子向前传播。