International Centre for Education and Research in Neuropsychiatry (ICERN), Samara State Medical University, 18 Gagarina Street, 443079 Samara, Russia,
Psychiatr Danub. 2024 Sep;36(Suppl 2):354-360.
In this study we examine the issue of employee burnout, caused by long-term exposure to workplace stressors, considering its complex phenomenology in the context of contemporary psychological and psychiatric views. Towards the development of innovative technologies to correct burnout in the context of psychosocial rehabilitation, we present our study protocol involving the ReViSide virtual reality (VR) and biofeedback intervention, including monitoring of respiratory rates and EEG rhythms.
The randomized controlled trial protocol includes adult participants aged 18 to 65 years (n=140) who exhibit emotional burnout in the workplace. The intervention group will undergo a course of VR correction (ReViSide), while the control group receives a standard psychocorrection. The primary endpoint will be level of emotional burnout to the Maslach Burnout Inventory (MBI). We shall also assess anxiety, depression, asthenia and subjective improvement in condition using validated scales (HADS, HARS, HDRS, VAS-A, PGI-C).
We shall test our hypothesis that the VR-correction group will show significant improvements in MBI scores, particularly in emotional exhaustion, depersonalization, and personal accomplishment, compared to the control group. Secondary outcome measures are likewise expected to demonstrate more prominent improvements in the VR group, correlating with the magnitude of burnout reduction to MBI. Analysis of EEG data may reveal changes in alpha rhythm patterns during VR sessions, potentially correlating with reduced distress levels.
We designed this study to test the integration of an interdisciplinary approach for treating burnout, highlighting the ReViSide technology. Confirming the efficacy of this approach for psychosocial rehabilitation targeting burnout states among employees should improve their stress resilience, daily motivation, and work productivity in the context of the modern high working pressure environment and demanding corporate culture.
在这项研究中,我们研究了由于长期暴露于工作场所压力源而导致的员工倦怠问题,考虑到其在当代心理和精神病学观点背景下的复杂现象学。为了开发创新技术以在心理社会康复的背景下纠正倦怠,我们提出了我们的研究方案,包括 ReViSide 虚拟现实(VR)和生物反馈干预,包括监测呼吸率和 EEG 节律。
这项随机对照试验方案包括年龄在 18 至 65 岁之间(n=140)的在工作场所表现出情绪倦怠的成年参与者。干预组将接受 VR 矫正(ReViSide)课程,而对照组则接受标准心理矫正。主要终点将是情绪倦怠程度的 Maslach 倦怠量表(MBI)。我们还将使用经过验证的量表(HADS、HARS、HDRS、VAS-A、PGI-C)评估焦虑、抑郁、乏力和主观改善状况。
我们将检验我们的假设,即 VR 矫正组在 MBI 评分方面,特别是在情绪耗竭、去人性化和个人成就感方面,将比对照组显示出显著的改善。次要结果也有望在 VR 组中表现出更明显的改善,与 MBI 降低的程度相关。EEG 数据分析可能会揭示 VR 期间 alpha 节律模式的变化,这可能与压力水平的降低相关。
我们设计这项研究是为了测试治疗倦怠的跨学科方法的整合,重点是 ReViSide 技术。如果这种方法针对员工的倦怠状态进行心理社会康复的疗效得到证实,应该可以提高他们在现代高压工作环境和高要求企业文化中的压力韧性、日常动力和工作效率。