Department of Electrical and Computer Engineering, Michigan State University, East Lansing, Michigan, United States of America.
Department of Kinesiology, Michigan State University, East Lansing, Michigan, United States of America.
PLoS Comput Biol. 2024 Oct 14;20(10):e1012455. doi: 10.1371/journal.pcbi.1012455. eCollection 2024 Oct.
Conventional approaches to enhance movement coordination, such as providing instructions and visual feedback, are often inadequate in complex motor tasks with multiple degrees of freedom (DoFs). To effectively address coordination deficits in such complex motor systems, it becomes imperative to develop interventions grounded in a model of human motor learning; however, modeling such learning processes is challenging due to the large DoFs. In this paper, we present a computational motor learning model that leverages the concept of motor synergies to extract low-dimensional learning representations in the high-dimensional motor space and the internal model theory of motor control to capture both fast and slow motor learning processes. We establish the model's convergence properties and validate it using data from a target capture game played by human participants. We study the influence of model parameters on several motor learning trade-offs such as speed-accuracy, exploration-exploitation, satisficing, and flexibility-performance, and show that the human motor learning system tunes these parameters to optimize learning and various output performance metrics.
传统的增强运动协调性的方法,如提供指令和视觉反馈,在具有多个自由度(DoFs)的复杂运动任务中往往不够有效。为了有效地解决此类复杂运动系统中的协调缺陷,必须开发基于人类运动学习模型的干预措施;然而,由于自由度较大,建模此类学习过程具有挑战性。在本文中,我们提出了一种计算运动学习模型,该模型利用运动协同的概念来提取高维运动空间中的低维学习表示,以及运动控制的内部模型理论来捕捉快速和慢速运动学习过程。我们建立了模型的收敛性质,并使用人类参与者玩的目标捕获游戏的数据对其进行了验证。我们研究了模型参数对几个运动学习权衡的影响,例如速度准确性、探索利用、满足和灵活性性能,并表明人类运动学习系统调整这些参数以优化学习和各种输出性能指标。