Suppr超能文献

网络欺凌受害经历对大学生网络游戏成瘾的影响:基本心理需求满足与受挫的中介作用以及父母自主支持的调节作用

The Impact of Cyberbullying Victimization on Internet Gaming Addiction Among College Students: The Mediating Roles of Basic Psychological Need Satisfaction and Frustration, and the Moderating Role of Parental Autonomy Support.

作者信息

Zhang Yan, Zhou Jinhui, Wang Fei, Chen Ying, Zhou Xin, Yan Yuxian, Luo Jiaming

机构信息

School of Psychiatry, North Sichuan Medical College, Nanchong, Sichuan, People's Republic of China.

School of Psychology, South China Normal University, Guangzhou, Guangdong, People's Republic of China.

出版信息

Psychol Res Behav Manag. 2024 Dec 3;17:4105-4118. doi: 10.2147/PRBM.S486250. eCollection 2024.

Abstract

PURPOSE

Research on the relationship between cyberbullying victimization and Internet gaming addiction in China is limited, while the mechanisms underlying this association remain unclear. Based on the Self-Determination Theory, this study establishes a moderated mediation model to test the mediating roles of basic psychological need satisfaction and frustration between cyberbullying victimization and Internet gaming addiction, as well as the moderating role of parental autonomy support in this mediating effect.

METHODS

2819 college students were surveyed using self-reported questionnaires about cyberbullying victimization, basic psychological need satisfaction and frustration, parental autonomy support, and Internet gaming addiction. SPSS 24.0 was utilized to analyze the correlations between variables, and Amos 24.0 was employed to test the structural equation model of this study.

RESULTS

Cyberbullying victimization was found to significantly predict Internet gaming addiction positively. Basic psychological need satisfaction and frustration played partial mediating roles between cyberbullying victimization and Internet gaming addiction respectively. Parental autonomy support further moderated the first half of the mediated model pathway. Specifically, the impact of cyberbullying victimization on basic psychological need satisfaction and frustration are more obvious among college students with high level of parental autonomy support.

CONCLUSION

The findings advance our understanding of how cyberbullying victimization affects Internet gaming addiction.Within the college environment, reducing cyberbullying victimization could prevent Internet gaming addiction. Furthermore, enhancing basic psychological need satisfaction, reducing basic psychological need frustration, and reinforcing parental autonomy support among college students who have experienced cyberbullying would be effective to prevent Internet gaming addiction.

摘要

目的

在中国,网络欺凌受害与网络游戏成瘾之间关系的研究有限,且这种关联背后的机制仍不明确。基于自我决定理论,本研究建立了一个有调节的中介模型,以检验基本心理需求满足和挫折在网络欺凌受害与网络游戏成瘾之间的中介作用,以及父母自主支持在这种中介效应中的调节作用。

方法

使用关于网络欺凌受害、基本心理需求满足和挫折、父母自主支持以及网络游戏成瘾的自陈问卷对2819名大学生进行了调查。运用SPSS 24.0分析变量之间的相关性,并使用Amos 24.0检验本研究的结构方程模型。

结果

发现网络欺凌受害能显著正向预测网络游戏成瘾。基本心理需求满足和挫折分别在网络欺凌受害与网络游戏成瘾之间起部分中介作用。父母自主支持进一步调节了中介模型路径的前半部分。具体而言,在父母自主支持水平较高的大学生中,网络欺凌受害对基本心理需求满足和挫折的影响更为明显。

结论

这些发现推进了我们对网络欺凌受害如何影响网络游戏成瘾的理解。在大学环境中,减少网络欺凌受害可以预防网络游戏成瘾。此外,提高基本心理需求满足、减少基本心理需求挫折,并加强对经历过网络欺凌的大学生的父母自主支持,将有效地预防网络游戏成瘾。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e4d4/11624674/41a65439aebd/PRBM-17-4105-g0001.jpg

文献AI研究员

20分钟写一篇综述,助力文献阅读效率提升50倍。

立即体验

用中文搜PubMed

大模型驱动的PubMed中文搜索引擎

马上搜索

文档翻译

学术文献翻译模型,支持多种主流文档格式。

立即体验