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医学生中虚拟现实高强度间歇训练运动游戏与传统高强度循环训练的比较:前瞻性交叉研究

Virtual Reality High-Intensity Interval Training Exergaming Compared to Traditional High-Intensity Circuit Training Among Medical Students: Pilot Crossover Study.

作者信息

Merola Pietro, Cardoso Marcos Barros, Barreto Gabriel, Chagas Matheus Carvalho, Farias Oliveira Saunders Luana, Saunders Bryan, Cortozi Berton Danilo

机构信息

Move Sapiens, Hospital de Clínicas de Porto Alegre, Porto Alegre, Brazil.

Hospital de Clínicas de Porto Alegre, Porto Alegre, Brazil.

出版信息

JMIR Serious Games. 2025 Jan 7;13:e63461. doi: 10.2196/63461.

Abstract

BACKGROUND

This study evaluated the effectiveness of a virtual reality (VR) high-intensity interval training (HIIT) boxing protocol compared to traditional high-intensity circuit training (HICT) in improving exercise motivation, engagement, and physiological responses among 30 healthy medical students.

OBJECTIVE

The purpose was to compare the VR HIIT protocol, which involved using an Oculus Quest 2 for a futuristic exoskeleton game experience, with a traditional 12-exercise HICT.

METHODS

In total, 30 medical students engaged in both VR HIIT, using an Oculus Quest 2 for a futuristic exoskeleton game experience, and a traditional 12-exercise HICT. Metrics included heart rate (HR) and blood lactate levels before and after exercise alongside ratings of perceived exertion and the Situational Motivation Scale.

RESULTS

VR HIIT showed significantly higher mean HR (mean 161, SD 15 vs mean 144, SD 11 bpm; d=1.5; P<.001), peak HR (mean 182, SD 15 vs mean 176, SD 11 bpm; d=0.8; P=.001), and ratings of perceived exertion (mean 16, SD 2 vs mean 15, SD 2; d=0.4; P=.03). Postexercise lactate levels were higher in HICT (mean 8.8, SD 4.5 vs mean 10.6, SD 3.0 mmol/L; d=0.6; P=.006). Intrinsic motivation and other psychological measures showed no significant differences, except for lower fatigue in HICT (d=0.5; P=.02).

CONCLUSIONS

VR HIIT significantly enhances physiological parameters while maintaining intrinsic motivation, making it a viable alternative to traditional HICT. However, the short-term nature of this study is a limitation, and future research should explore the long-term engagement and therapeutic impacts of VR exercise in diverse and clinical populations.

摘要

背景

本研究评估了虚拟现实(VR)高强度间歇训练(HIIT)拳击方案与传统高强度循环训练(HICT)相比,在提高30名健康医学生运动动机、参与度和生理反应方面的有效性。

目的

旨在将使用Oculus Quest 2进行未来外骨骼游戏体验的VR HIIT方案与传统的12项运动HICT进行比较。

方法

总共30名医学生参与了使用Oculus Quest 2进行未来外骨骼游戏体验的VR HIIT和传统的12项运动HICT。指标包括运动前后的心率(HR)和血乳酸水平,以及自觉用力程度评级和情境动机量表。

结果

VR HIIT的平均心率显著更高(平均161,标准差15,而平均144,标准差11次/分钟;d=1.5;P<0.001),峰值心率(平均182,标准差15,而平均176,标准差11次/分钟;d=0.8;P=0.001),以及自觉用力程度评级(平均16,标准差2,而平均15,标准差2;d=0.4;P=0.03)。HICT的运动后乳酸水平更高(平均8.8,标准差4.5,而平均10.6,标准差3.0毫摩尔/升;d=0.6;P=0.006)。内在动机和其他心理指标无显著差异,除了HICT的疲劳程度较低(d=0.5;P=0.02)。

结论

VR HIIT在维持内在动机的同时显著提高了生理参数,使其成为传统HICT的可行替代方案。然而,本研究的短期性质是一个局限性,未来的研究应探索VR运动在不同人群和临床人群中的长期参与度和治疗效果。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/82c1/11731695/b67f915e391c/games-v13-e63461-g001.jpg

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