• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

虚拟现实中的风险行为:人格、环境和生理的作用。

Risky behavior in virtual reality: The roles of personality, environment, and physiology.

作者信息

Pajić Dejan, Sadiković Selka, Oljača Milan, Popović Željko, Milić Lazar, Stojanović Goran, Smederevac Snežana

机构信息

Faculty of Philosophy, Department of Psychology, University of Novi Sad, Novi Sad, Serbia.

Faculty of Technical Sciences, Department of Electronics, University of Novi Sad, Novi Sad, Serbia.

出版信息

PLoS One. 2025 Jan 13;20(1):e0316896. doi: 10.1371/journal.pone.0316896. eCollection 2025.

DOI:10.1371/journal.pone.0316896
PMID:39804891
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC11730381/
Abstract

Virtual reality (VR) provides a unique opportunity to simulate various environments, enabling the observation of human behavior in a manner that closely resembles real-world scenarios. This study aimed to explore the effects of anticipating reward or punishment, personality traits, and physiological arousal on risky decision-making within a VR context. A custom VR game was developed to simulate real-life experiences. The sample comprised 52 students (63.46% female) from the University of Novi Sad, Serbia. The study assessed four parameters within the VR environment: elapsed game time, number of steps taken, average score, and decision-making time. Three physiological signals, heart rate, skin conductance, and respiratory rate, were recorded. Results indicated that personality traits, specifically Fight (β = -0.33, p = 0.024) and Freeze (β = 0.431, p = 0.009), were significantly related to behavior in the VR environment (R = 0.572, R2_adj = 0.227, RMSE = 23.12, F(6, 40) = 3.25, p = 0.011). However, these effects were not significant after negative feedback. Emotional arousal, measured by respiratory rate amplitude (β = 0.276, p = 0.045), showed a more pronounced role after feedback (β = 0.337, p = 0.028). These findings indicate that personality traits primarily influence behavior in a VR environment prior to the actual threat, whereas environmental characteristics become more important afterwards. The results offer valuable insights for experimental and personality psychologists by revealing how risk-taking is influenced by situational, emotional, and personality factors. Additionally, they provide guidance for VR designers in creating more ecologically valid environments, highlighting VR's potential as a tool for psychological research, while also underscoring the critical importance of selecting objective VR measures to accurately capture the complexities of human behavior in immersive environments.

摘要

虚拟现实(VR)提供了一个独特的机会来模拟各种环境,能够以与现实世界场景极为相似的方式观察人类行为。本研究旨在探讨预期奖励或惩罚、人格特质以及生理唤醒对VR环境中风险决策的影响。开发了一款定制的VR游戏来模拟现实生活体验。样本包括来自塞尔维亚诺维萨德大学的52名学生(63.46%为女性)。该研究在VR环境中评估了四个参数:游戏时长、步数、平均得分以及决策时间。记录了三种生理信号,即心率、皮肤电导率和呼吸频率。结果表明,人格特质,特别是“战斗”(β = -0.33,p = 0.024)和“冻结”(β = 0.431,p = 0.009),与VR环境中的行为显著相关(R = 0.572,调整后R² = 0.227,均方根误差 = 23.12,F(6, 40) = 3.25,p = 0.011)。然而,在负面反馈后这些影响并不显著。通过呼吸频率幅度测量的情绪唤醒(β = 0.276,p = 0.045)在反馈后表现出更显著的作用(β = 0.337,p = 0.028)。这些发现表明,人格特质在实际威胁之前主要影响VR环境中的行为,而之后环境特征变得更为重要。这些结果通过揭示冒险行为如何受到情境、情绪和人格因素的影响,为实验心理学家和人格心理学家提供了有价值的见解。此外,它们为VR设计师创建更具生态效度的环境提供了指导,突出了VR作为心理研究工具的潜力,同时也强调了选择客观的VR测量方法以准确捕捉沉浸式环境中人类行为复杂性的至关重要性。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/a361/11730381/bf55d67f3563/pone.0316896.g009.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/a361/11730381/e471f326022d/pone.0316896.g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/a361/11730381/d794d82ae8e1/pone.0316896.g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/a361/11730381/036b625288d4/pone.0316896.g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/a361/11730381/3f0b8237ae35/pone.0316896.g004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/a361/11730381/5f225c35f441/pone.0316896.g005.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/a361/11730381/4981fbaeb3d8/pone.0316896.g006.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/a361/11730381/55a980bc3f67/pone.0316896.g007.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/a361/11730381/7979f598a8d6/pone.0316896.g008.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/a361/11730381/bf55d67f3563/pone.0316896.g009.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/a361/11730381/e471f326022d/pone.0316896.g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/a361/11730381/d794d82ae8e1/pone.0316896.g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/a361/11730381/036b625288d4/pone.0316896.g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/a361/11730381/3f0b8237ae35/pone.0316896.g004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/a361/11730381/5f225c35f441/pone.0316896.g005.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/a361/11730381/4981fbaeb3d8/pone.0316896.g006.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/a361/11730381/55a980bc3f67/pone.0316896.g007.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/a361/11730381/7979f598a8d6/pone.0316896.g008.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/a361/11730381/bf55d67f3563/pone.0316896.g009.jpg

相似文献

1
Risky behavior in virtual reality: The roles of personality, environment, and physiology.虚拟现实中的风险行为:人格、环境和生理的作用。
PLoS One. 2025 Jan 13;20(1):e0316896. doi: 10.1371/journal.pone.0316896. eCollection 2025.
2
Development of a data management tool for investigating multivariate space and free will experiences in virtual reality.用于研究虚拟现实中多元空间和自由意志体验的数据管理工具的开发。
Appl Psychophysiol Biofeedback. 2005 Sep;30(3):319-31. doi: 10.1007/s10484-005-6386-y.
3
Heart rate variability analysis for the assessment of immersive emotional arousal using virtual reality: Comparing real and virtual scenarios.心率变异性分析在虚拟现实中评估沉浸式情绪唤醒的应用:真实与虚拟场景的比较。
PLoS One. 2021 Jul 1;16(7):e0254098. doi: 10.1371/journal.pone.0254098. eCollection 2021.
4
Skin Conductance Reactivity to Standardized Virtual Reality Combat Scenes in Veterans with PTSD.创伤后应激障碍退伍军人对标准化虚拟现实战斗场景的皮肤电反应。
Appl Psychophysiol Biofeedback. 2017 Sep;42(3):209-221. doi: 10.1007/s10484-017-9366-0.
5
An Integrated Platform Combining Immersive Virtual Reality and Physiological Sensors for Systematic and Individualized Assessment of Stress Response (bWell): Design and Implementation Study.一个结合沉浸式虚拟现实和生理传感器的综合平台,用于压力反应的系统和个性化评估(bWell):设计与实施研究
JMIR Form Res. 2025 Mar 4;9:e64492. doi: 10.2196/64492.
6
Odour enhances the sense of presence in a virtual reality environment.气味能增强虚拟现实环境中的存在感。
PLoS One. 2022 Mar 30;17(3):e0265039. doi: 10.1371/journal.pone.0265039. eCollection 2022.
7
Stress Inoculation in Police Officers Using Virtual Reality: A Controlled Study.警察使用虚拟现实进行应激接种:一项对照研究。
Cyberpsychol Behav Soc Netw. 2024 Apr;27(4):253-260. doi: 10.1089/cyber.2023.0385. Epub 2024 Feb 19.
8
Comparing the effectiveness of virtual reality vs 2D display-based cue reactivity paradigms to induce nicotine-craving: a behavioral and psychophysiological study.比较虚拟现实与基于二维显示的线索反应范式诱导尼古丁渴望的有效性:一项行为和心理生理学研究。
Sci Rep. 2025 Feb 18;15(1):5944. doi: 10.1038/s41598-024-82487-4.
9
Body in the face of uncertainty: The role of autonomic arousal and interoception in decision-making under risk and ambiguity.面对不确定性的身体:自主唤醒和内脏感知在风险和模糊决策中的作用。
Psychophysiology. 2021 Aug;58(8):e13840. doi: 10.1111/psyp.13840. Epub 2021 May 12.
10
A Psychophysiological and Behavioural Study of Slot Machine Near-Misses Using Immersive Virtual Reality.沉浸式虚拟现实情境下老虎机近失的心理生理和行为研究
J Gambl Stud. 2019 Sep;35(3):929-944. doi: 10.1007/s10899-018-09822-z.

本文引用的文献

1
The impact of virtual reality scenes on stress response characteristics of individuals with different personality traits.虚拟现实场景对不同人格特质个体应激反应特征的影响。
Stress. 2024 Jan;27(1):2357338. doi: 10.1080/10253890.2024.2357338. Epub 2024 May 28.
2
Trait impulsivity influences behavioural and physiological responses to threat in a virtual environment.特质冲动性会影响在虚拟环境中对威胁的行为和生理反应。
Sci Rep. 2024 Apr 25;14(1):9484. doi: 10.1038/s41598-024-60300-6.
3
Relationship between virtual reality balloon analogue risk task and risky decision-making.
虚拟现实气球模拟风险任务与冒险决策之间的关系。
PLoS One. 2023 Feb 22;18(2):e0282097. doi: 10.1371/journal.pone.0282097. eCollection 2023.
4
Differences between risk perception and risk-taking are related to impulsivity levels.风险认知与冒险行为之间的差异与冲动水平有关。
Int J Clin Health Psychol. 2022 Sep-Dec;22(3):100318. doi: 10.1016/j.ijchp.2022.100318. Epub 2022 Jul 1.
5
Motivational system modulates brain responses during exploratory decision-making.动机系统调节探索性决策过程中的大脑反应。
Sci Rep. 2021 Aug 4;11(1):15810. doi: 10.1038/s41598-021-95311-0.
6
Embodied virtual reality for the study of real-world motor learning.体现虚拟现实在现实世界运动学习研究中的应用。
PLoS One. 2021 Jan 27;16(1):e0245717. doi: 10.1371/journal.pone.0245717. eCollection 2021.
7
The Spheres & Shield Maze Task: A Virtual Reality Serious Game for the Assessment of Risk Taking in Decision Making.球体与盾牌迷宫任务:一款用于评估决策中冒险行为的虚拟现实严肃游戏。
Cyberpsychol Behav Soc Netw. 2020 Nov;23(11):773-781. doi: 10.1089/cyber.2019.0761. Epub 2020 Aug 24.
8
Virtual Reality as a New Approach for Risk Taking Assessment.虚拟现实作为一种冒险行为评估的新方法。
Front Psychol. 2018 Dec 12;9:2532. doi: 10.3389/fpsyg.2018.02532. eCollection 2018.
9
Decision making in response to physiological and combined physiological and psychosocial stress.应对生理应激以及生理和心理社会综合应激时的决策制定。
Behav Neurosci. 2019 Feb;133(1):59-67. doi: 10.1037/bne0000288. Epub 2018 Dec 17.
10
Shopping versus Nature? An Exploratory Study of Everyday Experiences.购物与自然?日常体验的探索性研究。
Front Psychol. 2018 Jan 23;9:9. doi: 10.3389/fpsyg.2018.00009. eCollection 2018.