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兵棋推演中的成就动机与表现:创造力作为中介变量

Achievement Motivation and Performance in Wargames: Creativity as a Mediator.

作者信息

Xu Weiwei, Ge Sihui, Ding Dang, Ren Xiaopeng

机构信息

Institute of Psychology, Chinese Academy of Sciences, Beijing 100101, China.

Department of Psychology, University of Chinese Academy of Sciences, Beijing 100101, China.

出版信息

Behav Sci (Basel). 2025 Apr 21;15(4):557. doi: 10.3390/bs15040557.

DOI:10.3390/bs15040557
PMID:40282178
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC12024209/
Abstract

Computer-based wargames provide an experimental platform for studying cognitive antecedents and behavioral outcomes in dynamic scenarios. Our study examines how achievement motivation influence wargame players' performance through the mechanism of creativity. In Study 1, we simplified the achievement motivation scale and revised the creativity scale for wargame contexts in China. After collecting data from students and wargame players (N1 = 300, N2 = 347), we validate their reliability and validity using exploratory and confirmatory factor analyses. Study 2 (N3 = 171) applied these validated scales to analyze the mechanism of creativity between achievement motivation and wargame performance. The results in Study 1 demonstrated that the refined two scales exhibited strong reliability and structural validity. The findings of Study 2 revealed that two types of motivation had different influences on wargame performance. The motivation of hope of success indirectly enhanced wargame performance through increased creativity. In contrast, the motivation of fear of failure reduced creativity and then negatively influenced overall results. Our study advances understanding of achievement motivation in dynamic gaming environments, suggesting that enhancing motivation of hope of success, decreasing motivation of fear of failure, and improving creativity may optimize performance to be more effective.

摘要

基于计算机的战争游戏为研究动态场景中的认知前提和行为结果提供了一个实验平台。我们的研究考察了成就动机如何通过创造力机制影响战争游戏玩家的表现。在研究1中,我们简化了成就动机量表,并针对中国的战争游戏情境修订了创造力量表。在从学生和战争游戏玩家那里收集数据(N1 = 300,N2 = 347)之后,我们使用探索性和验证性因素分析来验证它们的信度和效度。研究2(N3 = 171)应用这些经过验证的量表来分析成就动机与战争游戏表现之间的创造力机制。研究1的结果表明,经过细化的两个量表表现出很强的信度和结构效度。研究2的结果显示,两种动机对战争游戏表现有不同的影响。追求成功的动机通过提高创造力间接提升了战争游戏表现。相反,害怕失败的动机降低了创造力,进而对整体结果产生负面影响。我们的研究增进了对动态游戏环境中成就动机的理解,表明增强追求成功的动机、降低害怕失败的动机以及提高创造力可能会优化表现,使其更有效。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3e25/12024209/755fb6f65ea7/behavsci-15-00557-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3e25/12024209/da5fcca358f7/behavsci-15-00557-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3e25/12024209/755fb6f65ea7/behavsci-15-00557-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3e25/12024209/da5fcca358f7/behavsci-15-00557-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3e25/12024209/755fb6f65ea7/behavsci-15-00557-g002.jpg

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本文引用的文献

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The Effect of Game Playing and Goal Orientation on Creativity.游戏与目标导向对创造力的影响。
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Attacking Key Performance Indicators in Soccer: Current Practice and Perceptions from the Elite to Youth Academy Level.足球比赛关键绩效指标分析:从精英到青年学院层面的当前实践和认知。
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A Motivational Model Explaining Performance in Video Games.一个解释电子游戏中表现的动机模型。
Front Psychol. 2020 Jul 14;11:1510. doi: 10.3389/fpsyg.2020.01510. eCollection 2020.
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More than just fun and games: the longitudinal relationships between strategic video games, self-reported problem solving skills, and academic grades.不仅仅是娱乐和游戏:战略视频游戏、自我报告的解决问题的技能与学业成绩之间的纵向关系。
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Necessity is the mother of invention: avoidance motivation stimulates creativity through cognitive effort.需要乃发明之母:避免动机通过认知努力激发创造力。
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J Pers Soc Psychol. 2011 May;100(5):794-809. doi: 10.1037/a0022981.
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