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数字叙事对基于虚拟现实的博物馆展览中的临场感、沉浸感、愉悦感和持续使用意愿的影响。

The Impact of Digital Storytelling on Presence, Immersion, Enjoyment, and Continued Usage Intention in VR-Based Museum Exhibitions.

作者信息

Chang Sungbok, Suh Jungho

机构信息

Department of Digital Media Design, College of Arts, Cheongju University, Cheongju 28496, Republic of Korea.

Department of Media Communication, College of Social Science, Gachon University, Seongnam 13120, Republic of Korea.

出版信息

Sensors (Basel). 2025 May 5;25(9):2914. doi: 10.3390/s25092914.

Abstract

Recent advancements in virtual reality (VR) technology have introduced a new paradigm in exhibition culture, with digital storytelling emerging as a crucial component supporting this transformation. Particularly in virtual exhibitions, digital storytelling serves as a key medium for enhancing user experience and maximizing immersion, thereby fostering continuous usage intention. However, systematic research on the structural influence of VR-based digital storytelling on user experience remains insufficient. To address this research gap, this study examines the impact of key components of digital storytelling in VR-namely, interest, emotion, and educational value-on presence, immersion, enjoyment, and continuous usage intention through path analysis. The results indicate that interest, emotion, and educational value all have a significant positive effect on presence. Furthermore, while interest and emotion positively influence immersion, educational value does not show a statistically significant effect. Presence, in turn, has a positive effect on immersion, enjoyment, and continuous usage intention, while immersion also positively influences enjoyment and continuous usage intention. Finally, enjoyment was found to have a significant positive effect on continuous usage intention. This study empirically validates the effectiveness of digital storytelling in virtual exhibition environments, offering valuable academic and practical insights. Theoretically, it contributes to the field by elucidating the complex and hierarchical relationships among three core factors-interest, emotion, and educational value-and their impact on user experience. Practically, the findings provide strategic guidelines for designing virtual exhibitions that maximize user immersion and satisfaction, reaffirming the importance of storytelling content that emphasizes interest and emotion.

摘要

虚拟现实(VR)技术的最新进展在展览文化中引入了一种新范式,数字叙事成为支持这一转变的关键组成部分。特别是在虚拟展览中,数字叙事作为增强用户体验和最大化沉浸感的关键媒介,从而促进持续使用意愿。然而,关于基于VR的数字叙事对用户体验的结构影响的系统研究仍然不足。为了填补这一研究空白,本研究通过路径分析考察了VR中数字叙事的关键组成部分,即兴趣、情感和教育价值,对临场感、沉浸感、愉悦感和持续使用意愿的影响。结果表明,兴趣、情感和教育价值均对临场感有显著的正向影响。此外,虽然兴趣和情感对沉浸感有正向影响,但教育价值并未显示出统计学上的显著影响。临场感反过来对沉浸感、愉悦感和持续使用意愿有正向影响,而沉浸感也对愉悦感和持续使用意愿有正向影响。最后,发现愉悦感对持续使用意愿有显著的正向影响。本研究实证验证了数字叙事在虚拟展览环境中的有效性,提供了有价值的学术和实践见解。从理论上讲,它通过阐明兴趣、情感和教育价值这三个核心因素之间复杂的层次关系及其对用户体验的影响,为该领域做出了贡献。在实践中,研究结果为设计能最大化用户沉浸感和满意度的虚拟展览提供了战略指导方针,重申了强调兴趣和情感的叙事内容的重要性。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/87b4/12074510/8a315c9ba565/sensors-25-02914-g001.jpg

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