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基于完全沉浸式虚拟现实的外科课程应急培训的实施与分析

Implementation and Analysis of a Fully Immersive Virtual Reality-Based Emergency Training in a Surgical Curriculum.

作者信息

El-Sourani Nader, Mühling Tobias, Klarmann René, Quintes Susanne, Bockhorn Maximilian

机构信息

Department for General - and Visceral Surgery, University Hospital Oldenburg, Klinikum Oldenburg Aör, Oldenburg, Germany.

Faculty for Medical and Health Sciences, Carl von Ossietzky University Oldenburg, Oldenburg, Germany.

出版信息

Adv Med Educ Pract. 2025 May 16;16:811-823. doi: 10.2147/AMEP.S507357. eCollection 2025.

Abstract

INTRODUCTION

Due to the changing demands in medical education, there is a necessity to increase the extent and quality of practical teaching. Virtual Reality (VR) enforces learning from simulated experience due to its immersive and interactive environment.

METHODS

VR-based training sessions were implemented as the last module before medical students were entering their clerkship. 84 students were enrolled in this study. 24 of them were active users in complex VR-based emergency scenarios (AU) while the other 60 students were observers (OBS). A questionnaire was completed pre - and post intervention to evaluate motion sickness, intuitive use, immersive experience, subjective learning and perceived competence.

RESULTS

Overall, the implementation into the surgical curriculum was feasible. The technical aspects of the program, particularly regarding usability, were generally well-rated by the AU. The degree of immersion and the subjective learning success were reported higher by AU compared to OBS. In the pre/post comparison, a nuanced picture emerged with a significant increase in competence in diagnostic reasoning and initiation of a treatment algorithm, while other competency facets showed no change.

CONCLUSION

VR can be seen as a good teaching tool in medical education as it improved the subjective learning experience and perceived competence of students. However, for complex clinical emergencies, prior knowledge is usually required, which is why such scenarios are preferably implemented in later stages of the curriculum.

摘要

引言

由于医学教育需求的不断变化,有必要提高实践教学的广度和质量。虚拟现实(VR)因其沉浸式和交互式环境,强化了从模拟体验中学习的效果。

方法

基于VR的培训课程在医学生进入临床实习前的最后一个模块实施。本研究招募了84名学生。其中24名是复杂VR紧急场景中的活跃用户(AU),另外60名学生是观察者(OBS)。在干预前后完成一份问卷,以评估晕动病、直观使用、沉浸体验、主观学习和感知能力。

结果

总体而言,将其纳入外科课程是可行的。该项目的技术方面,特别是在可用性方面,得到了AU的普遍好评。与OBS相比,AU报告的沉浸程度和主观学习成功率更高。在前后比较中,出现了细微差别,诊断推理和治疗算法启动方面的能力有显著提高,而其他能力方面没有变化。

结论

VR可被视为医学教育中的一种良好教学工具,因为它改善了学生的主观学习体验和感知能力。然而,对于复杂的临床紧急情况,通常需要先验知识,这就是为什么此类场景最好在课程的后期阶段实施。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/63ac/12094490/7bac998e4662/AMEP-16-811-g0001.jpg

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