Junga Anna, Kockwelp Pascal, Valkov Dimitar, Schulze Henriette, Bozdere Philipp, Hätscher Ole, Ahrens Helmut, Marschall Bernhard, Risse Benjamin, Holling Markus
Institute of Medical Education and Student Affairs, University of Münster, Münster, Germany.
Institute for Geoinformatics and Institute for Computer Science, University of Münster, Münster, Germany.
Perspect Med Educ. 2025 Jan 28;14(1):44-54. doi: 10.5334/pme.1427. eCollection 2025.
Traditionally, clinical education has combined classroom theory with hospital-based practical experiences. Over the past 50 years, simulation-based training, particularly virtual reality (VR), has gained prominence for its flexibility and scalability. This article describes the development, implementation and evaluation of a VR-based brain death diagnostic training module at the University of Münster over a three-year period.
A multidisciplinary team developed the VR scenario to simulate a realistic intensive care unit, in line with German guidelines for brain death diagnosis. The module includes a tutorial and a preparatory video podcast to accommodate varying levels of VR experience. The course maintained its former small-group format, integrating VR to replace a manikin-based brain death examination. A randomized pilot study compared the traditional and VR-based approaches.
Feedback from over 800 students indicated a strong preference for VR training, with a significant increase in perceived competence in brain death diagnosis. The VR module also increased the individual training time and provided more varied clinical scenarios than traditional methods. Continuous feedback led to iterative improvements, including reflex simulations and improved hardware management.
The VR-based training was well received, demonstrating its potential to revolutionize medical education by providing immersive, realistic simulations. Challenges such as initial hardware adaptation and high personnel costs were addressed through comprehensive tutorials and structural adjustments. The success of this module has led to the development of additional VR courses, optimizing the use of hardware and justifying the initial investment.
The integration of VR into medical education at the University of Münster has proven effective, enhancing student engagement and competence in brain death diagnosis. The positive outcomes suggest a promising future for VR in medical education, highlighting the importance of innovative tools in the preparation of future medical professionals. Efforts are continuing to broaden the application and accessibility of VR-based training.
传统上,临床教育将课堂理论与医院实践经验相结合。在过去50年里,基于模拟的培训,尤其是虚拟现实(VR),因其灵活性和可扩展性而备受关注。本文描述了明斯特大学在三年时间里基于VR的脑死亡诊断培训模块的开发、实施和评估。
一个多学科团队开发了VR场景,以模拟符合德国脑死亡诊断指南的真实重症监护病房。该模块包括一个教程和一个预备视频播客,以适应不同水平的VR经验。课程保持了以前的小组形式,整合VR以取代基于人体模型的脑死亡检查。一项随机试点研究比较了传统方法和基于VR的方法。
来自800多名学生的反馈表明,他们强烈倾向于VR培训,在脑死亡诊断方面的感知能力显著提高。VR模块还增加了个人培训时间,并提供了比传统方法更多样化的临床场景。持续的反馈导致了迭代改进,包括反射模拟和改进的硬件管理。
基于VR的培训受到了好评,显示出其通过提供沉浸式、真实模拟来彻底改变医学教育的潜力。通过全面的教程和结构调整解决了诸如初始硬件适应和高人员成本等挑战。该模块的成功导致了更多VR课程的开发,优化了硬件使用并证明了初始投资的合理性。
在明斯特大学将VR整合到医学教育中已被证明是有效的,提高了学生在脑死亡诊断方面的参与度和能力。积极的结果表明VR在医学教育中有一个充满希望的未来,突出了创新工具在培养未来医学专业人员方面的重要性。正在继续努力扩大基于VR的培训的应用和可及性。