Lindgren Helena, Kilic Kaan
Department of Computing Science, Umeå University, Umeå, Sweden.
Front Digit Health. 2025 Jun 3;7:1600535. doi: 10.3389/fdgth.2025.1600535. eCollection 2025.
There are particular challenges when designing and developing a digital coaching application aimed at providing person-tailored support for lifestyle changes in multiple domains to promote health. This study explored how a participatory design process addresses challenges that materialised in a multicomponent lifestyle intervention, providing an understanding of the onboarding experience and early user engagement.
A participatory design methodology was applied involving a multidisciplinary team of 12 domain experts and different groups of end users in design cycles, model construction, prototyping, and evaluation. The process followed a design methodology for argument-based health information systems and a framework for layered interactive adaptive systems to engage domain experts in the development of aspects relating to the interactivity of the system. A qualitative user study was conducted with eight participants, five regular users and three nurses, focussing on the onboarding phase.
Contributions of this article are (i) the StarCoach, the person-tailored health-promotion intervention for multiple health behaviours supporting short and long-term goals; (ii) a framework for studying multicomponent lifestyle interventions with multiple behaviour change techniques (BCTs); and (iii) qualitative results regarding usage, adherence to, and perceived effects of the intervention with a focus on the initial phase of using the application. The five regular participants reported increased health-promoting activities during the onboarding phase and were using already habituated activities to establish a routine to use the intervention.
The participatory design led to StarCoach embedding clusters of BCTs, which build a framework for research on multicomponent lifestyle interventions. Whether using already habituated activities to establish a routine to use the intervention could be a strategy to increase adherence and engagement in the onboarding phase and beyond will be a focus in future studies. The participants also showed increased engagement in their chosen lifestyle-change activities during the study period. The findings will be followed up in future studies to evaluate the effects on behaviour over a longer period of time.
在设计和开发一款旨在为多领域生活方式改变提供个性化支持以促进健康的数字辅导应用程序时,存在一些特殊挑战。本研究探讨了参与式设计过程如何应对在多成分生活方式干预中出现的挑战,从而增进对入职体验和早期用户参与度的理解。
应用了参与式设计方法,涉及一个由12名领域专家组成的多学科团队以及不同组别的最终用户参与设计周期、模型构建、原型制作和评估。该过程遵循基于论证的健康信息系统的设计方法以及分层交互式自适应系统的框架,以使领域专家参与到与系统交互性相关方面的开发中。对八名参与者(五名普通用户和三名护士)进行了定性用户研究,重点关注入职阶段。
本文的贡献在于:(i)StarCoach,一种针对多种健康行为的个性化健康促进干预措施,支持短期和长期目标;(ii)一个用于研究具有多种行为改变技术(BCTs)的多成分生活方式干预的框架;(iii)关于干预措施的使用、依从性和感知效果的定性结果,重点关注应用程序使用的初始阶段。五名普通参与者报告称,在入职阶段促进健康的活动有所增加,并且正在利用已经习惯的活动来建立使用该干预措施的常规。
参与式设计导致StarCoach嵌入了BCTs集群,这为多成分生活方式干预的研究构建了一个框架。利用已经习惯的活动来建立使用干预措施的常规是否可能是在入职阶段及以后提高依从性和参与度的一种策略,将是未来研究的重点。在研究期间,参与者对他们选择的生活方式改变活动的参与度也有所提高。这些发现将在未来的研究中得到跟进,以评估更长时间段内对行为的影响。