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虚拟现实情感识别任务的可用性、临场感和性能。

Usability, sense of presence, and performance of a virtual reality emotion recognition task.

作者信息

Pérez-Ferrara David, Flores-Medina Yvonne, Gómez Michelle, Yáñez-Téllez Guillermina, Mondragón-Maya Alejandra

机构信息

Facultad de Estudios Superiores Iztacala, Universidad Nacional Autónoma de México, Tlalnepantla de Baz, Estado de México, México.

Instituto Nacional de Psiquiatría "Ramón de la Fuente Muñiz", Ciudad de México, México.

出版信息

PLoS One. 2025 Aug 12;20(8):e0330084. doi: 10.1371/journal.pone.0330084. eCollection 2025.

DOI:10.1371/journal.pone.0330084
PMID:40794669
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC12342317/
Abstract

Virtual reality (VR) has been proposed as a tool that could fulfill some of the limitations in emotion recognition (ER) assessment. Our research group created a VR task (VR-Tóol) for ER assessment. The aims of this study were to assess the usability, sense of presence, and acceptability of the VR-Tóol; to describe the performance of a VR-Tóol setup task and to examine the association between VR-Tóol performance and empathy. Forty-six healthy participants were assessed. A semi-structured interview, the Symptom Checklist-90 (SCL-90), the Cognitive and Affective Empathy Test (TECA), and the ICT Use Questionnaire (ICTUQ) were administered. Subsequently, a VR-Tóol protocol was applied. Finally, the System Usability Scale (SUS), Igroup Presence Questionnaire (IPQ), and a Motivation Questionnaire were administered. The SUS total score showed acceptable parameters; the IPQ mean scores reached marginally acceptable scores in all subscales, excepting for the Involvement subscale, which achieved non-acceptable parameters. The SSQ indicated the presence of negligible symptoms related to the VR exposure. Regarding performance, participants achieved 83.3% hits. A substantial accuracy rate was met in contempt, admiration, happiness, surprise, and compassion. Significant positive correlations were observed between VR-Tóol hits and TECA's Perspective taking (PT) score (Spearman's rho = 0.500, p < .001) and Total score (Spearman's rho = 0.398, p = .007). In conclusion, VR-Tóol exhibits favorable usability and sense of presence properties, negligible cybersickness symptoms, and an overall positive experience. We found evidence of the relationship between ER and empathy. This work elucidates the potential utility of VR-Tóol for ER assessment.

摘要

虚拟现实(VR)已被提议作为一种可以弥补情感识别(ER)评估中某些局限性的工具。我们的研究小组创建了一个用于ER评估的VR任务(VR-Tóol)。本研究的目的是评估VR-Tóol的可用性、临场感和可接受性;描述VR-Tóol设置任务的表现,并检验VR-Tóol表现与同理心之间的关联。对46名健康参与者进行了评估。采用了半结构化访谈、症状自评量表90(SCL-90)、认知与情感同理心测试(TECA)以及信息通信技术使用问卷(ICTUQ)。随后,应用了VR-Tóol方案。最后,使用了系统可用性量表(SUS)、Igroup临场感问卷(IPQ)和动机问卷。SUS总分显示参数可接受;IPQ平均得分在所有子量表中勉强达到可接受分数,但参与子量表未达到可接受参数。SSQ表明与VR暴露相关的症状可忽略不计。在表现方面,参与者的命中率达到83.3%。在轻蔑、钦佩、快乐、惊讶和同情方面达到了较高的准确率。观察到VR-Tóol命中率与TECA的观点采择(PT)得分(斯皮尔曼相关系数rho = 0.500,p <.001)和总分(斯皮尔曼相关系数rho = 0.398,p =.007)之间存在显著正相关。总之,VR-Tóol具有良好的可用性和临场感特性,网络晕动症症状可忽略不计,总体体验积极。我们发现了ER与同理心之间关系的证据。这项工作阐明了VR-Tóol在ER评估中的潜在效用。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/d548/12342317/c620768d4ba5/pone.0330084.g005.jpg
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https://cdn.ncbi.nlm.nih.gov/pmc/blobs/d548/12342317/f67ba160594d/pone.0330084.g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/d548/12342317/9c453b45b015/pone.0330084.g002.jpg
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Effectiveness of virtual reality and computerized training programs for enhancing emotion recognition in people with autism spectrum disorder: a systematic review and meta-analysis.
虚拟现实和计算机化训练程序对提高自闭症谱系障碍患者情绪识别能力的有效性:一项系统评价和荟萃分析。
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An exploratory study of the effect of age and gender on face scanning during affect recognition in immersive virtual reality.年龄和性别对沉浸式虚拟现实中情感识别过程中对面部扫描的影响的探索性研究。
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