Alhasan Hammad S, Alshehri Mansour Abdullah
Department of Medical Rehabilitation Sciences, Faculty of Applied Medical Sciences, Umm Al-Qura University, Mecca 24382, Saudi Arabia.
J Clin Med. 2025 Aug 6;14(15):5531. doi: 10.3390/jcm14155531.
Frailty is a prevalent geriatric syndrome associated with impaired postural control and elevated fall risk. Although conventional exercise is a core strategy for frailty management, adherence remains limited. Virtual reality (VR)-based interventions have emerged as potentially engaging alternatives, but their effects on objective postural control and task-specific confidence in frail populations remain understudied. This study aimed to evaluate the effectiveness of a supervised VR training program using the Nintendo Ring Fit Plus™ on postural control, functional mobility, and balance confidence among frail community-dwelling older adults. Fifty-one adults aged ≥65 years classified as frail or prefrail were enrolled in a four-week trial. Participants were assigned to either a VR intervention group ( = 28) or control group ( = 23). Participants were non-randomly assigned based on availability and preference. Outcome measures were collected at baseline and post-intervention. Primary outcomes included center of pressure (CoP) metrics-sway area, mean velocity, and sway path. Secondary outcomes were the Timed Up and Go (TUG), Berg Balance Scale (BBS), Activities-specific Balance Confidence (ABC), and Falls Efficacy Scale-International (FES-I). After adjusting for baseline values, age, and BMI, the intervention group showed significantly greater improvements than the control group across all postural control outcomes. Notably, reductions in sway area, mean velocity, and sway path were observed under both eyes-open and eyes-closed conditions, with effect sizes ranging from moderate to very large (Cohen's d = 0.57 to 1.61). For secondary outcomes, significant between-group differences were found in functional mobility (TUG), balance performance (BBS), and balance confidence (ABC), with moderate-to-large effect sizes (Cohen's d = 0.53 to 0.73). However, no significant improvement was observed in fear of falling (FES-I), despite a small-to-moderate effect size. A supervised VR program significantly enhanced postural control, mobility, and task-specific balance confidence in frail older adults. These findings support the feasibility and efficacy of VR-based training as a scalable strategy for mitigating frailty-related mobility impairments.
衰弱是一种常见的老年综合征,与姿势控制受损和跌倒风险升高有关。尽管传统运动是管理衰弱的核心策略,但依从性仍然有限。基于虚拟现实(VR)的干预措施已成为可能具有吸引力的替代方案,但其对衰弱人群客观姿势控制和特定任务信心的影响仍未得到充分研究。本研究旨在评估使用任天堂健身环大冒险加强版(Nintendo Ring Fit Plus™)的有监督VR训练计划对社区居住的衰弱老年人的姿势控制、功能移动性和平衡信心的有效性。51名年龄≥65岁、被归类为衰弱或衰弱前期的成年人参加了为期四周的试验。参与者被分配到VR干预组(n = 28)或对照组(n = 23)。参与者根据可及性和偏好进行非随机分配。在基线和干预后收集结果指标。主要结果包括压力中心(CoP)指标——摆动面积、平均速度和摆动路径。次要结果是定时起立行走测试(TUG)、伯格平衡量表(BBS)、特定活动平衡信心量表(ABC)和国际跌倒效能量表(FES-I)。在调整基线值、年龄和体重指数后,干预组在所有姿势控制结果方面的改善均显著大于对照组。值得注意的是,在睁眼和闭眼条件下均观察到摆动面积、平均速度和摆动路径的减小,效应大小从中度到非常大(科恩d值 = 0.57至1.61)。对于次要结果,在功能移动性(TUG)、平衡表现(BBS)和平衡信心(ABC)方面发现了显著的组间差异,效应大小为中度到较大(科恩d值 = 0.53至0.73)。然而,尽管效应大小为小到中度,但在跌倒恐惧(FES-I)方面未观察到显著改善。有监督的VR计划显著增强了衰弱老年人的姿势控制、移动性和特定任务的平衡信心。这些发现支持了基于VR的训练作为减轻与衰弱相关的移动性障碍的可扩展策略的可行性和有效性。