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探究基于虚拟现实的训练对老年人平衡能力和平衡信心的影响。

Investigating the Effects of Virtual Reality-Based Training on Balance Ability and Balance Confidence in Older Individuals.

作者信息

Wilson Oshin, Arnold Nicole, Thompson Lara A

机构信息

Center for Biomechanical and Rehabilitation Engineering, Biomedical Engineering Program, School of Engineering and Applied Sciences, University of the District of Columbia, 4200 Connecticut Ave. NW, Washington, DC 20008, USA.

出版信息

Appl Sci (Basel). 2024 Jun;14(11). doi: 10.3390/app14114581. Epub 2024 May 27.

Abstract

Each year, over 25% of adults aged sixty-five years old or older suffer a fall, and three million are treated for fall-related injuries due to lack of balance. Here, we aimed to investigate how virtual reality (VR)-based training affects balance performance and confidence in older adults. To accomplish this goal, we studied 21 healthy, older individuals between 60 and 85 years old, both pre- and post-training (6 weeks of training, twice per week (or 12 sessions)). The VR group donned an Oculus VR headset and consisted of nine participants (aged 75.9 ± 3.7 years old), while the control group (aged 75.1 ± 6.7 years old) performed training without a headset and consisted of eight participants that completed our study. To assess balance ability, we utilized the Balance Error Scoring System (BESS) and the Timed Up and Go (TUG) test. To assess balance confidence, we implemented the Activities-Specific Balance Confidence (ABC) Scale and, to assess fear of falling, the Tinetti Falls Efficacy Scale (FES). Further, we assessed depression (via the Geriatric Depression Scale (GDS)) and cognitive ability (via the Mini-Mental State Examination (MMSE)). The post-training results showed improvements in balance ability for both the VR and control groups, as well as changes in the relationship between balance confidence and balance ability for the VR group only. Further, improvements in cognitive ability were seen in the control group. This study is an indication that older individuals' balance ability may benefit from several weeks of targeted training.

摘要

每年,超过25%的65岁及以上成年人会跌倒,并且有300万人因平衡能力不足而接受与跌倒相关损伤的治疗。在此,我们旨在研究基于虚拟现实(VR)的训练如何影响老年人的平衡能力和自信心。为实现这一目标,我们对21名年龄在60至85岁之间的健康老年人进行了训练前和训练后的研究(为期6周的训练,每周两次(即12节训练课))。VR组佩戴Oculus VR头显,由9名参与者组成(年龄为75.9±3.7岁),而对照组(年龄为75.1±6.7岁)在不佩戴头显的情况下进行训练,由8名完成我们研究的参与者组成。为评估平衡能力,我们使用了平衡误差评分系统(BESS)和定时起立行走测试(TUG)。为评估平衡自信心,我们采用了特定活动平衡信心量表(ABC),为评估跌倒恐惧,采用了Tinetti跌倒效能量表(FES)。此外,我们评估了抑郁情况(通过老年抑郁量表(GDS))和认知能力(通过简易精神状态检查表(MMSE))。训练后的结果显示,VR组和对照组的平衡能力均有改善,并且仅VR组的平衡自信心与平衡能力之间的关系发生了变化。此外,对照组的认知能力也有提高。这项研究表明,老年人的平衡能力可能会从数周的针对性训练中受益。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/a992/11951176/f33f93d23ada/nihms-2024692-f0001.jpg

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