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技术增强型体育活动对青少年大脑和心理健康的影响:一项荟萃分析的伞状综述。

Effects of technology-enhanced physical activity on brain and mental health in youth: An umbrella review of meta-analyses.

作者信息

Wang Zi-Qi, Hong Si-Yu, Jia Zi-Xuan, Zhang Yi, Ma Sha-Sha, Bu Xian-Gui, Wang Wen-Jun

机构信息

Graduate School of Education, Shandong Sport University, Jinan 250102, Shandong Province, China.

Department of General Education, Shandong First Medical University, Tai'an 271016, Shandong Province, China.

出版信息

World J Psychiatry. 2025 Sep 19;15(9):108847. doi: 10.5498/wjp.v15.i9.108847.

Abstract

BACKGROUND

Physical activity (PA) is a key contributor to the neurocognitive and psychological development of children and adolescents. With the rapid integration of digital technologies in educational and recreational contexts, technology-enhanced PA (TEPA) interventions have emerged as promising tools for promoting mental and cognitive health. However, the effectiveness of various TEPA modalities-such as virtual reality (VR), mobile applications, and biofeedback systems-remains unclear. Prior findings are fragmented across systematic reviews with inconsistent methodologies. This umbrella review was conducted to synthesize current evidence and evaluate whether specific TEPA modalities yield differential benefits. We hypothesized that TEPA interventions with immersive and self-regulatory features provide greater enhancements in executive function (EF), cognitive function (CF), and mental health (MH) than passive or minimally interactive formats.

AIM

To determine the effects of TEPA interventions and modality-specific characteristics on EF, CF, and MH outcomes in children and adolescents.

METHODS

An umbrella review of systematic reviews and meta-analyses was conducted in accordance with Preferred Reporting Items for Systematic Reviews and Meta-Analyses 2020 guidelines. Five databases (PubMed, Web of Science, EMBASE, EBSCOhost, and Cochrane Library) were searched up to March 2025. Eligible reviews included participants aged ≤ 18 years, assessed TEPA interventions, and reported EF, CF, or MH outcomes. Methodological quality was assessed using A Measurement Tool to Assess Systematic Reviews 2. Data synthesis was stratified by intervention modality, and heterogeneity was evaluated using the ² statistic.

RESULTS

A total of 11 systematic reviews and meta-analyses were included. Interventions using VR (2/2), game-based formats (2/2), biofeedback (2/2), and multicomponent programs (1/1) showed consistent evidence of improvements in EF and MH (, EF: 6.92 ± 3.86 3.61 ± 1.67, < 0.001). App-based interventions (3/3) demonstrated mixed or modest effects, while augmented reality-based formats showed limited efficacy. MH outcomes were most frequently improved (9/11 reviews), followed by EF (6/11 reviews) and CF (5/11 reviews). Heterogeneity ranged from moderate to high (² = 42%-78%) across modalities.

CONCLUSION

TEPA significantly improves MH and selectively enhances executive and CF in youth. Immersive, interactive, and biofeedback-driven modalities are particularly effective.

摘要

背景

身体活动(PA)是儿童和青少年神经认知与心理发展的关键因素。随着数字技术在教育和娱乐领域的迅速融合,技术增强型身体活动(TEPA)干预已成为促进心理和认知健康的有前景的工具。然而,各种TEPA模式(如虚拟现实(VR)、移动应用程序和生物反馈系统)的有效性仍不明确。先前的研究结果在系统评价中较为零散,方法也不一致。本综合评价旨在综合当前证据,评估特定的TEPA模式是否产生不同的益处。我们假设具有沉浸式和自我调节功能的TEPA干预在执行功能(EF)、认知功能(CF)和心理健康(MH)方面比被动或最低限度互动形式能带来更大的改善。

目的

确定TEPA干预及其特定模式特征对儿童和青少年的EF、CF和MH结果的影响。

方法

根据《系统评价和Meta分析优先报告项目2020》指南,对系统评价和Meta分析进行综合评价。截至2025年3月,检索了五个数据库(PubMed、科学网、EMBASE、EBSCOhost和Cochrane图书馆)。符合条件的评价包括年龄≤18岁的参与者,评估了TEPA干预,并报告了EF、CF或MH结果。使用《系统评价评估测量工具2》评估方法学质量。数据综合按干预模式分层,使用I²统计量评估异质性。

结果

共纳入11项系统评价和Meta分析。使用VR(2/2)、基于游戏的形式(2/2)、生物反馈(2/2)和多成分项目(1/1)的干预显示出EF和MH改善的一致证据(,EF:6.92±3.86对3.61±1.67,P<0.001)。基于应用程序的干预(3/3)显示出混合或适度的效果,而基于增强现实的形式显示出有限的疗效。MH结果改善最为频繁(9/11项评价),其次是EF(6/11项评价)和CF(5/11项评价)。各模式的异质性从中度到高度不等(I²=42%-78%)。

结论

TEPA显著改善青少年的MH,并选择性地增强其执行功能和CF。沉浸式、交互式和生物反馈驱动的模式特别有效。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/82ed/12417955/dca3472fab2f/wjp-15-9-108847-g001.jpg

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