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基于游戏化的干预措施对本科护生学习结构化交班系统的有效性:一项准实验研究。

Effectiveness of a Gamification-Based Intervention for Learning a Structured Handover System Among Undergraduate Nursing Students: A Quasi-Experimental Study.

作者信息

Parozzi Mauro, Meraviglia Irene, Ferrara Paolo, Morales Palomares Sara, Mancin Stefano, Sguanci Marco, Lopane Diego, Destrebecq Anne, Lusignani Maura, Mezzalira Elisabetta, Bonacaro Antonio, Terzoni Stefano

机构信息

Department of Biomedicine and Prevention, University of Rome "Tor Vergata", Via Montpellier 1, 00133 Rome, Italy.

Internal Medicine Unit, Rho Hospital, ASST Rhodense, 20017 Rho, Italy.

出版信息

Nurs Rep. 2025 Sep 4;15(9):322. doi: 10.3390/nursrep15090322.

DOI:10.3390/nursrep15090322
PMID:41003277
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC12472369/
Abstract

: Effective clinical handover is a critical component of nursing care, particularly in mental health settings, where the transfer of clinical and behavioral information is essential for both patients' and health personnel's safety. Gamification has emerged as a promising strategy to enhance clinical education, yet few interventions have focused specifically on mental health care contexts. This study aimed to evaluate the effectiveness of a serious game designed to teach the SBAR (Situation, Background, Assessment, Recommendation) handover framework to undergraduate nursing students through a psychiatric care unit scenario. : A quasi-experimental pre-post design was employed with a convenience sample of 48 nursing students from a Northern Italian university. Participants completed a test assessing their ability to organize clinical information according to the SBAR model before and after the game intervention. Students' experience was assessed using the Player Experience Inventory. : A statistically significant improvement in SBAR application was observed post-intervention. The majority of students reported a positive experience across PXI domains such as Meaning, Challenge, Progress Feedback, and Enjoyment. Comparisons with a previously validated video-based nursing serious game showed a consistent overall pattern in response trends. : The SG was an effective and engaging educational tool for improving structured handover skills in nursing students. Gamification may represent a valuable complement to traditional instruction in nursing education, especially in high-communication clinical areas such as mental health. Further research is needed to assess long-term retention and to explore more immersive formats.

摘要

有效的临床交接是护理工作的关键组成部分,尤其是在心理健康环境中,临床和行为信息的传递对患者和医护人员的安全至关重要。游戏化已成为一种有前景的策略来加强临床教育,但很少有干预措施专门针对心理健康护理背景。本研究旨在评估一款严肃游戏的有效性,该游戏旨在通过精神科护理单元场景向本科护理学生传授SBAR(情况、背景、评估、建议)交接框架。采用准实验前后设计,从意大利北部一所大学选取48名护理学生作为便利样本。参与者在游戏干预前后完成了一项测试,评估他们根据SBAR模型组织临床信息的能力。使用玩家体验量表评估学生的体验。干预后观察到SBAR应用有统计学上的显著改善。大多数学生在PXI的各个领域,如意义、挑战、进展反馈和乐趣方面都报告了积极的体验。与之前经过验证的基于视频的护理严肃游戏的比较显示,反应趋势总体一致。该严肃游戏是提高护理学生结构化交接技能的有效且引人入胜的教育工具。游戏化可能是护理教育中传统教学的宝贵补充,尤其是在心理健康等高沟通临床领域。需要进一步研究以评估长期记忆情况并探索更具沉浸感的形式。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ac44/12472369/4cf788422b6b/nursrep-15-00322-g004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ac44/12472369/1d88a44e8f19/nursrep-15-00322-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ac44/12472369/4eb1434d92ff/nursrep-15-00322-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ac44/12472369/641a9a17fb65/nursrep-15-00322-g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ac44/12472369/4cf788422b6b/nursrep-15-00322-g004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ac44/12472369/1d88a44e8f19/nursrep-15-00322-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ac44/12472369/4eb1434d92ff/nursrep-15-00322-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ac44/12472369/641a9a17fb65/nursrep-15-00322-g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ac44/12472369/4cf788422b6b/nursrep-15-00322-g004.jpg

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本文引用的文献

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Gamification as a Tool for Understanding Mental Disorders in Nursing Students: Qualitative Study.游戏化作为护理专业学生理解精神障碍的工具:定性研究
JMIR Nurs. 2025 Jun 20;8:e71921. doi: 10.2196/71921.
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Game-thinking; utilizing serious games and gamification in nursing education - a systematic review and meta-analysis.游戏思维;在护理教育中运用严肃游戏和游戏化——一项系统综述与荟萃分析
BMC Med Educ. 2025 Jan 29;25(1):140. doi: 10.1186/s12909-024-06531-7.
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Comparison of education using the flipped class, gamification and gamification in the flipped learning environment on the performance of nursing students in a client health assessment: a randomized clinical trial.
翻转课堂、游戏化和游戏化教学在翻转学习环境中对护理学生进行客户健康评估表现的比较:一项随机临床试验。
BMC Med Educ. 2024 Aug 30;24(1):949. doi: 10.1186/s12909-024-05966-2.
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Implementation and Evaluation of the SBAR Communication Model in Nursing Handover by Pediatric Surgery Nurses.实施和评估儿科外科护士在护理交接班中使用 SBAR 沟通模式。
J Perianesth Nurs. 2024 Oct;39(5):847-852. doi: 10.1016/j.jopan.2023.12.021. Epub 2024 Jun 12.
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Effectiveness of gamification in nursing degree education.游戏化在护理学位教育中的有效性。
PeerJ. 2024 Apr 15;12:e17167. doi: 10.7717/peerj.17167. eCollection 2024.
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Game design elements of serious games in the education of medical and healthcare professions: a mixed-methods systematic review of underlying theories and teaching effectiveness.严肃游戏在医学和医疗保健专业教育中的游戏设计元素:一项基于理论和教学效果的混合方法系统评价。
Adv Health Sci Educ Theory Pract. 2024 Nov;29(5):1825-1848. doi: 10.1007/s10459-024-10327-1. Epub 2024 Apr 2.
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