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不同突触输入系统对运动神经元池稳态输入-输出结构影响的计算机模拟。

Computer simulations of the effects of different synaptic input systems on the steady-state input-output structure of the motoneuron pool.

作者信息

Heckman C J

机构信息

Veterans Administration, Lakeside Hospital, Chicago, Illinois.

出版信息

J Neurophysiol. 1994 May;71(5):1727-39. doi: 10.1152/jn.1994.71.5.1727.

Abstract
  1. The effects of different types of synaptic input on the steady-state input-output relations of the mammalian motoneuron pool were investigated by the use of computer simulations. The properties of the simulated motor units and their synaptic inputs were based as closely as possible on the experimental data from studies in the cat hindlimb. 2. Three basic types of synaptic input systems were simulated: postsynaptic, presynaptic, and neuromodulatory. The effects of these inputs on three aspects of the system input-output structure were studied: gain, precision, and motor-unit type utilization. 3. The gain analyses were based on a simulation of the steady-state homonymous Ia input. The gain of this steady-state Ia "reflex" was found to be determined largely by the slope of the pool input-output function. Precision was evaluated in two ways, from the amplitudes of the quantal steps due to motor-unit recruitment and from the sensitivity of the input-output function to noise. The pattern of motor-unit type utilization allowed indirect assessment of fatigue resistance: the larger the percentage of force generated by FF units, the lower the fatigue resistance. 4. A uniformly distributed input (i.e., one that generates equal input in all motoneurons) generates outputs that are solely determined by the intrinsic properties of the motor units. Thus the gain, precision, and motor-unit type patterns generated by a uniform input were used as the basis with which the effects of all other input systems were compared. 5. Postsynaptic excitatory inputs with nonuniform distributions within the pool did influence gain. The greatest effect was the increase mediated by the rubrospinal excitatory input (27% increase at 30% of maximal force). However, this input also greatly decreased both fatigue resistance and precision, due to increased activation of FF units at low force levels. In contrast, the Ia input slightly decreased gain (12% decrease at 30% of maximum force) while slightly increasing fatigue resistance and precision. 6. The simulated neuromodulatory input was based on the monoaminergic reticulospinal effect on motoneurons. Gain was generally increased by the monoaminergic input. However, the magnitude of the increase strongly depended on whether the monoaminergic effects were largest on S units (giving a 20% increase at 30% of maximum force), equal on all types (52%), or largest on FF units (102%). Presynaptic inhibition reduced gain with no effect whatsoever on fatigue resistance or precision. 7. Therefore Ia reflex gain was modifiable by all three types of input: postsynaptic, presynaptic, and neuromodulatory.(ABSTRACT TRUNCATED AT 400 WORDS)
摘要
  1. 通过计算机模拟研究了不同类型的突触输入对哺乳动物运动神经元池稳态输入-输出关系的影响。模拟的运动单位及其突触输入的特性尽可能基于猫后肢研究的实验数据。2. 模拟了三种基本类型的突触输入系统:突触后、突触前和神经调节性。研究了这些输入对系统输入-输出结构三个方面的影响:增益、精度和运动单位类型利用。3. 增益分析基于稳态同相Ia输入的模拟。发现这种稳态Ia“反射”的增益在很大程度上由神经元池输入-输出函数的斜率决定。精度通过两种方式评估,一是根据运动单位募集引起的量子步幅大小,二是根据输入-输出函数对噪声的敏感度。运动单位类型利用模式允许间接评估抗疲劳能力:由快肌运动单位(FF)产生的力所占百分比越大,抗疲劳能力越低。4. 均匀分布的输入(即在所有运动神经元中产生相等输入的输入)产生的输出仅由运动单位的内在特性决定。因此,由均匀输入产生的增益、精度和运动单位类型模式被用作比较所有其他输入系统影响的基础。5. 神经元池内分布不均匀的突触后兴奋性输入确实会影响增益。最大的影响是红核脊髓兴奋性输入介导的增加(在最大力的30%时增加27%)。然而,由于低力水平下FF运动单位的激活增加,这种输入也大大降低了抗疲劳能力和精度。相比之下,Ia输入略微降低了增益(在最大力的30%时降低12%),同时略微提高了抗疲劳能力和精度。6. 模拟的神经调节性输入基于单胺能网状脊髓对运动神经元的作用。单胺能输入通常会增加增益。然而,增加的幅度强烈取决于单胺能效应在慢肌运动单位(S)上是否最大(在最大力的30%时增加20%)、在所有类型上是否相等(52%)或在FF运动单位上是否最大(102%)。突触前抑制降低了增益,而对抗疲劳能力或精度没有任何影响。7. 因此,Ia反射增益可被所有三种类型的输入改变:突触后、突触前和神经调节性。(摘要截选至400字)

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