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不同突触输入系统对运动单位募集影响的计算机模拟。

Computer simulations of the effects of different synaptic input systems on motor unit recruitment.

作者信息

Heckman C J, Binder M D

机构信息

Veterans Administration, Chicago, Illinois.

出版信息

J Neurophysiol. 1993 Nov;70(5):1827-40. doi: 10.1152/jn.1993.70.5.1827.

Abstract
  1. The effects of four different synaptic input systems on the recruitment order within a mammalian motoneuron pool were investigated using computer simulations. The synaptic inputs and motor unit properties in the model were based as closely as possible on the available experimental data for the cat medial gastrocnemius pool and muscle. Monte Carlo techniques were employed to add random variance to the motor unit thresholds and forces and to sample the resulting recruitment orders. 2. The effects of the synaptic inputs on recruitment order depended on how they modified the range of recruitment thresholds established by differences in the intrinsic current thresholds of the motoneurons. Application of a uniform synaptic input to the pool (i.e., distributed equally to all motoneurons) resulted in a recruitment sequence that was quite stable even with the addition of large amounts of random variance. With 50% added random variance, the recruitment reversals did not exceed 8%. 3. The simulated monosynaptic input from homonymous Ia afferent fibers generated a twofold expansion of the range of recruitment thresholds beyond that attributed to the differences in the intrinsic current thresholds. The Ia input generated a small reduction in the number of recruitment reversals due to random variance (6% reversals at 50% random variance). The simulated monosynaptic vestibulospinal input generated a twofold compression of the range of recruitment thresholds that exerted a modest increase in the number of recruitment reversals (12% reversals at 50% random variance). 4. In comparison with the modest effects of the two monosynaptic inputs, the simulated oligosynpatic rubrospinal excitatory input exerted a nine-fold compression in the recruitment threshold range that resulted in a recruitment sequence that was highly sensitive to random variance. With 50% added random variance, the sequence became nearly random (40% reversals). 5. Reciprocal Ia inhibition was simulated by a uniform distribution within the pool, but its effects on recruitment order were highly dependent on the distribution of the excitatory input. Reciprocal inhibition exerted only minor effects on recruitment order when combined with the Ia or vestibulospinal inputs. However, when the excitatory drive was supplied by the rubrospinal input, even small amounts of reciprocal inhibition were sufficient to completely reverse the normal recruitment sequence. 6. The simulated monosynaptic Ia input was highly effective in compensating for the disruptive effects of rubrospinal excitation on recruitment order. Even a small Ia bias combined with the rubrospinal excitation was sufficient to halve the effects of random variance and to restore the normal recruitment sequence in the presence of rather large amounts of reciprocal inhibition.(ABSTRACT TRUNCATED AT 400 WORDS)
摘要
  1. 使用计算机模拟研究了四种不同突触输入系统对哺乳动物运动神经元池内募集顺序的影响。模型中的突触输入和运动单位特性尽可能基于猫内侧腓肠肌池和肌肉的现有实验数据。采用蒙特卡罗技术向运动单位阈值和力量添加随机方差,并对由此产生的募集顺序进行抽样。2. 突触输入对募集顺序的影响取决于它们如何改变由运动神经元固有电流阈值差异所确定的募集阈值范围。向池中施加均匀的突触输入(即平均分配给所有运动神经元)会产生一个即使添加大量随机方差也相当稳定的募集序列。添加50%的随机方差时,募集反转不超过8%。3. 来自同名Ia传入纤维的模拟单突触输入使募集阈值范围扩大了两倍,超出了由固有电流阈值差异所导致的范围。Ia输入因随机方差导致的募集反转数量略有减少(50%随机方差时为6%反转)。模拟的单突触前庭脊髓输入使募集阈值范围压缩了两倍,这使得募集反转数量适度增加(50%随机方差时为12%反转)。4. 与两种单突触输入的适度影响相比,模拟的多突触红核脊髓兴奋性输入使募集阈值范围压缩了九倍,导致募集序列对随机方差高度敏感。添加50%随机方差时,序列几乎变得随机(40%反转)。5. 通过在池中均匀分布来模拟相互的Ia抑制,但其对募集顺序的影响高度依赖于兴奋性输入的分布。当与Ia或前庭脊髓输入结合时,相互抑制对募集顺序仅产生轻微影响。然而,当兴奋性驱动由红核脊髓输入提供时,即使少量的相互抑制也足以完全颠倒正常的募集顺序。6. 模拟的单突触Ia输入在补偿红核脊髓兴奋对募集顺序的破坏作用方面非常有效。即使是与红核脊髓兴奋相结合的小的Ia偏差也足以将随机方差的影响减半,并在存在相当大量相互抑制的情况下恢复正常的募集顺序。(摘要截选至400字)

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