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运动系统中的噪声是什么?

What is noise for the motion system?

作者信息

Scase M O, Braddick O J, Raymond J E

机构信息

Department of Psychology, University College London, UK.

出版信息

Vision Res. 1996 Aug;36(16):2579-86. doi: 10.1016/0042-6989(95)00325-8.

Abstract

Motion coherence thresholds in random-dot patterns have been widely adopted as a measure of performance in visual motion processing. However, there has been diversity in the type of "noise" in which a coherent motion signal has to be detected. Here we compare coherence thresholds for three ways of creating motion noise: dots replotted in random positions in each new frame; dots with a set displacement but following a random walk from frame to frame; or dots moving in random directions which remain constant for a given dot over a sequence of displacements. In each case, the signal dots may either remain the same throughout the display sequence, or the signal dots may be re-selected afresh on each frame ("different"). With our display (3 deg square, 120 msec exposure, velocity = 5 or 10 deg sec-1), all these different noise conditions yielded similar thresholds around 5-8%. There were some small but systematic differences between conditions. Thresholds in random-direction displays were consistently higher than those in random-walk or random-position displays, especially at the lower velocity. However, this effect is much smaller than would be expected from the increased standard error of the noise mean in random direction, perhaps because the motion system integrates information most effectively over a local region of space and/or time. Subjects" performance could not be explained by a strategy of identifying individual signal dots with extended trajectories. The similarity between random-walk and random-position thresholds implies that subjects do not exploit the marked differences in speed distribution between signal and noise dots in the latter case. The practical message for the design and interpretation of experiments using coherence thresholds is that the results are not much affected by the choice of noise, at least within the range of stimuli tested here.

摘要

随机点模式中的运动连贯性阈值已被广泛用作视觉运动处理中性能的一种度量。然而,在必须检测连贯运动信号的“噪声”类型方面存在差异。在这里,我们比较了三种创建运动噪声方式的连贯性阈值:在每个新帧中随机重新绘制的点;具有设定位移但逐帧随机游走的点;或者在给定的一系列位移中,点在随机方向上移动且保持不变。在每种情况下,信号点在整个显示序列中可能保持不变,或者信号点可能在每一帧上重新选择(“不同”)。使用我们的显示器(3度见方,120毫秒曝光,速度 = 5或10度/秒),所有这些不同的噪声条件都产生了类似的阈值,约为5 - 8%。不同条件之间存在一些小的但系统的差异。随机方向显示中的阈值始终高于随机游走或随机位置显示中的阈值,尤其是在较低速度时。然而,这种效应比随机方向上噪声均值标准误差增加所预期的要小得多,这可能是因为运动系统在空间和/或时间的局部区域最有效地整合信息。受试者的表现不能用识别具有延伸轨迹的单个信号点的策略来解释。随机游走和随机位置阈值之间的相似性意味着受试者在后一种情况下没有利用信号点和噪声点之间速度分布的显著差异。对于使用连贯性阈值的实验设计和解释而言,实际的信息是结果受噪声选择的影响不大,至少在此处测试的刺激范围内是这样。

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