Griffiths M D, Hunt N
Psychology Division, Nottingham Trent University, United Kingdom.
Psychol Rep. 1998 Apr;82(2):475-80. doi: 10.2466/pr0.1998.82.2.475.
As computer game playing is a popular activity among adolescents, a questionnaire study was undertaken with 387 adolescents (12-16 years of age) to establish their "dependence" using a scale adapted from the DSM-III-R criteria for pathological gambling. Analysis indicated that one in five adolescents were currently "dependent" upon computer games. Boys played significantly more regularly than girls and were more likely to be classified as "dependent." The earlier children began playing computer games it appeared the more likely they were to be playing at "dependent" levels. These and other results are discussed in relation to research on other gaming dependencies.
由于玩电脑游戏在青少年中是一项流行活动,因此对387名青少年(12至16岁)进行了问卷调查研究,以使用改编自《精神疾病诊断与统计手册》第三版修订版(DSM-III-R)中病理性赌博标准的量表来确定他们的“成瘾”情况。分析表明,五分之一的青少年目前对电脑游戏“成瘾”。男孩玩游戏的频率明显高于女孩,并且更有可能被归类为“成瘾”。儿童开始玩电脑游戏的时间越早,似乎就越有可能达到“成瘾”程度。这些结果以及其他结果将结合关于其他游戏成瘾的研究进行讨论。