Côté Denis, Caron Anne, Aubert Jonathan, Desrochers Véronique, Ladouceur Robert
Université Laval, Quebec, Canada.
J Gambl Stud. 2003 Winter;19(4):433-8. doi: 10.1023/a:1026384011003.
The purpose of the present study was to evaluate whether near wins can prolong gambling activity on a video lottery terminal. In a three-reel game, near wins were operationally defined as two identical symbols followed by a third different symbol. Players in an experimental condition were exposed to 27% near wins in a series of continuous losses, whereas players in a control group were exposed to none. Participants played as long as they wished, and received real money for their wins. The results showed that players in the near win condition played 33% more games than did the control group. The results of this study suggest that near wins can be added to the list of factors that may motivate people to gamble despite the probability of monetary loss.
本研究的目的是评估“差点赢”是否会延长视频彩票终端上的赌博活动。在一个三转盘游戏中,“差点赢”在操作上被定义为两个相同的符号后跟着第三个不同的符号。处于实验条件下的玩家在一系列连续输局中会有27%的“差点赢”情况,而对照组的玩家则没有这种情况。参与者想玩多久就玩多久,赢了能获得真钱。结果显示,处于“差点赢”条件下的玩家比对照组多玩了33%的游戏。这项研究的结果表明,“差点赢”可能会增加那些促使人们不顾金钱损失的可能性而去赌博的因素。