Zelazo Philip David, Müller Ulrich, Frye Douglas, Marcovitch Stuart, Argitis Gina, Boseovski Janet, Chiang Jackie K, Hongwanishkul Donaya, Schuster Barbara V, Sutherland Alexandra
Department of Psychology, University of Toronto, Ontario, Canada.
Monogr Soc Res Child Dev. 2003;68(3):vii-137. doi: 10.1111/j.0037-976x.2003.00260.x.
According to the Cognitive Complexity and Control (CCC) theory, the development of executive function can be understood in terms of age-related increases in the maximum complexity of the rules children can formulate and use when solving problems. This Monograph describes four studies (9 experiments) designed to test hypotheses derived from the CCC theory and from alternative theoretical perspectives on the development of executive function (memory accounts, inhibition accounts, and redescription accounts). Each study employed a version of the Dimensional Change Card Sort (DCCS), in which children are required first to sort cards by one pair of rules (e.g., color rules: "If red then here, if blue then there"), and then sort the same cards by another, incompatible pair of rules (e.g., shape rules). Study 1 found that although most 3- to 4-year-olds failed the standard version of this task (i.e., they perseverated on the preswitch rules during the postswitch phase), they usually performed well when they were required to use four rules (including bidimensional rules) and those rules were not in conflict (i.e., they did not require children to respond in two different ways to the same test card). These findings indicate that children's perseveration cannot be attributed in a straightforward fashion to limitations in children's memory capacity. Study 2 examined the circumstances in which children can use conflicting rules. Three experiments demonstrated effects of rule dimensionality (uni- vs. bidimensional rules) but no effects of stimulus characteristics (1 vs. 2 test cards; spatially integrated vs. separated stimuli). Taken together, these studies suggest that conflict among rules is a key determinant of difficulty, but that conflict interacts with dimensionality. Study 3 examined what types of conflict pose problems for 3- to 4-year-olds by comparing performance on standard, Partial Change, and Total Change versions of the DCCS. Results revealed effects of conflict at the level of specific rules (e.g., "If red, then there"), rather than specific stimulus configurations or dimensions per se, indicating that activation of the preswitch rules persists into the postswitch phase. Study 4 examined whether negative priming also contributes to difficulty on the DCCS. Two experiments suggested that the active selection of preswitch rules against a competing alternative results in the lasting suppression of the alternative. Taken together, the results of these studies provide the basis for a revision of the CCC theory (CCC-r) that specifies more clearly the circumstances in which children will have difficulty using rules at various levels of complexity, provides a more detailed account of how to determine the complexity of rules required in a task, takes account of both the activation and inhibition of rules as a function of experience, and highlights the importance of taking intentionality seriously in the study of executive function.
根据认知复杂性与控制(CCC)理论,执行功能的发展可以从儿童在解决问题时能够制定和运用的规则的最大复杂性随年龄增长的角度来理解。本专著描述了四项研究(9个实验),旨在检验从CCC理论以及关于执行功能发展的其他理论观点(记忆理论、抑制理论和重新描述理论)推导出来的假设。每项研究都采用了维度变化卡片分类任务(DCCS)的一个版本,在该任务中,儿童首先要根据一对规则(例如,颜色规则:“如果是红色,那么放这里,如果是蓝色,那么放那里”)对卡片进行分类,然后再根据另一对不兼容的规则(例如,形状规则)对相同的卡片进行分类。研究1发现,虽然大多数3到4岁的儿童在该任务的标准版本中失败了(即他们在转换后阶段坚持使用转换前的规则),但当要求他们使用四条规则(包括二维规则)且这些规则不冲突时(即它们不要求儿童对同一张测试卡片做出两种不同的反应),他们通常表现良好。这些发现表明,儿童的坚持不能简单地归因于儿童记忆能力的限制。研究2考察了儿童能够使用冲突规则的情况。三个实验证明了规则维度(单维与二维规则)的影响,但没有发现刺激特征(1张与2张测试卡片;空间整合与分离的刺激)的影响。综合来看,这些研究表明规则之间的冲突是难度的关键决定因素,但冲突与维度相互作用。研究3通过比较DCCS的标准版本、部分变化版本和完全变化版本的表现,考察了哪些类型的冲突对3到4岁的儿童构成问题。结果显示,在特定规则(例如,“如果是红色,那么放那里”)层面存在冲突影响,而不是特定的刺激配置或维度本身,这表明转换前规则的激活持续到转换后阶段。研究4考察了负启动是否也会导致DCCS任务的难度增加。两个实验表明,针对竞争选项主动选择转换前规则会导致该选项的持续抑制。综合来看,这些研究结果为修订CCC理论(CCC-r)提供了基础,该理论更明确地规定了儿童在使用不同复杂程度规则时会遇到困难的情况,更详细地说明了如何确定任务所需规则的复杂性,考虑了规则的激活和抑制如何作为经验的函数,并且强调了在执行功能研究中认真对待意向性的重要性。