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本文引用的文献

1
Determination of patient-specific multi-joint kinematic models through two-level optimization.通过两级优化确定患者特异性多关节运动学模型。
J Biomech. 2005 Mar;38(3):621-6. doi: 10.1016/j.jbiomech.2004.03.031.
2
Computational wear prediction of a total knee replacement from in vivo kinematics.基于体内运动学的全膝关节置换术的计算磨损预测
J Biomech. 2005 Feb;38(2):305-14. doi: 10.1016/j.jbiomech.2004.02.013.
3
Evaluation of a computational model used to predict the patellofemoral contact pressure distribution.用于预测髌股关节接触压力分布的计算模型评估。
J Biomech. 2004 Mar;37(3):295-302. doi: 10.1016/s0021-9290(03)00306-3.
4
Experimental evaluation of an elastic foundation model to predict contact pressures in knee replacements.用于预测膝关节置换术中接触压力的弹性基础模型的实验评估
J Biomech. 2003 Nov;36(11):1659-68. doi: 10.1016/s0021-9290(03)00176-3.
5
The role of muscles in joint adaptation and degeneration.肌肉在关节适应与退变中的作用。
Langenbecks Arch Surg. 2003 Oct;388(5):305-15. doi: 10.1007/s00423-003-0402-6. Epub 2003 Sep 20.
6
In vivo fluoroscopic analysis of the normal human knee.正常人体膝关节的体内荧光透视分析
Clin Orthop Relat Res. 2003 May(410):69-81. doi: 10.1097/01.blo.0000062384.79828.3b.
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In-vivo measurement of dynamic joint motion using high speed biplane radiography and CT: application to canine ACL deficiency.使用高速双平面X线摄影和CT对关节动态运动进行体内测量:在犬类前交叉韧带损伤中的应用
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The effect of vastus medialis forces on patello-femoral contact: a model-based study.股内侧肌力量对髌股关节接触的影响:一项基于模型的研究。
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Graphic-based musculoskeletal model for biomechanical analyses and animation.用于生物力学分析和动画制作的基于图形的肌肉骨骼模型。
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Weight-bearing knee kinematics in subjects with two types of anterior cruciate ligament reconstructions.两种前交叉韧带重建患者负重膝关节的运动学
Knee Surg Sports Traumatol Arthrosc. 2003 Jan;11(1):16-22. doi: 10.1007/s00167-002-0330-y. Epub 2002 Dec 18.

膝关节接触力学的多体动力学模拟

Multibody dynamic simulation of knee contact mechanics.

作者信息

Bei Yanhong, Fregly Benjamin J

机构信息

Department of Mechanical and Aerospace Engineering, University of Florida, Gainesville, FL 32611-6250, USA.

出版信息

Med Eng Phys. 2004 Nov;26(9):777-89. doi: 10.1016/j.medengphy.2004.07.004.

DOI:10.1016/j.medengphy.2004.07.004
PMID:15564115
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC1680082/
Abstract

Multibody dynamic musculoskeletal models capable of predicting muscle forces and joint contact pressures simultaneously would be valuable for studying clinical issues related to knee joint degeneration and restoration. Current three-dimensional multibody knee models are either quasi-static with deformable contact or dynamic with rigid contact. This study proposes a computationally efficient methodology for combining multibody dynamic simulation methods with a deformable contact knee model. The methodology requires preparation of the articular surface geometry, development of efficient methods to calculate distances between contact surfaces, implementation of an efficient contact solver that accounts for the unique characteristics of human joints, and specification of an application programming interface for integration with any multibody dynamic simulation environment. The current implementation accommodates natural or artificial tibiofemoral joint models, small or large strain contact models, and linear or nonlinear material models. Applications are presented for static analysis (via dynamic simulation) of a natural knee model created from MRI and CT data and dynamic simulation of an artificial knee model produced from manufacturer's CAD data. Small and large strain natural knee static analyses required 1 min of CPU time and predicted similar contact conditions except for peak pressure, which was higher for the large strain model. Linear and nonlinear artificial knee dynamic simulations required 10 min of CPU time and predicted similar contact force and torque but different contact pressures, which were lower for the nonlinear model due to increased contact area. This methodology provides an important step toward the realization of dynamic musculoskeletal models that can predict in vivo knee joint motion and loading simultaneously.

摘要

能够同时预测肌肉力量和关节接触压力的多体动态肌肉骨骼模型,对于研究与膝关节退变和恢复相关的临床问题具有重要价值。当前的三维多体膝关节模型要么是具有可变形接触的准静态模型,要么是具有刚性接触的动态模型。本研究提出了一种计算效率高的方法,将多体动态模拟方法与可变形接触膝关节模型相结合。该方法需要准备关节表面几何形状,开发计算接触表面之间距离的有效方法,实现考虑人体关节独特特性的高效接触求解器,以及指定用于与任何多体动态模拟环境集成的应用程序编程接口。当前的实现方式适用于自然或人工胫股关节模型、小应变或大应变接触模型以及线性或非线性材料模型。文中展示了对由MRI和CT数据创建的自然膝关节模型进行静态分析(通过动态模拟)以及对由制造商的CAD数据生成的人工膝关节模型进行动态模拟的应用。小应变和大应变自然膝关节静态分析需要1分钟的CPU时间,除了峰值压力外预测的接触条件相似,大应变模型的峰值压力更高。线性和非线性人工膝关节动态模拟需要10分钟的CPU时间,预测的接触力和扭矩相似,但接触压力不同,非线性模型的接触压力因接触面积增加而较低。该方法朝着实现能够同时预测体内膝关节运动和负荷的动态肌肉骨骼模型迈出了重要一步。