Waddingham P E, Butler T K H, Cobb S V, Moody A D R, Comaish I F, Haworth S M, Gregson R M, Ash I M, Brown S M, Eastgate R M, Griffiths G D
Directorate of Ophthalmology, A Floor, Eye, Ear, Nose and Throat Centre, Queen's Medical Centre, Nottingham, UK.
Eye (Lond). 2006 Mar;20(3):375-8. doi: 10.1038/sj.eye.6701883.
We have developed a novel application of adapted virtual reality (VR) technology, for the binocular treatment of amblyopia. We describe the use of the system in six children.
Subjects consisted of three conventional treatment 'failures' and three conventional treatment 'refusers', with a mean age of 6.25 years (5.42-7.75 years). Treatment consisted of watching video clips and playing interactive games with specifically designed software to allow streamed binocular image presentation.
Initial vision in the amblyopic eye ranged from 6/12 to 6/120 and post-treatment 6/7.5 to 6/24-1. Total treatment time was a mean of 4.4 h. Five out of six children have shown an improvement in their vision (average increase of 10 letters), including those who had previously failed to comply with conventional occlusion.
Improvements in vision were demonstrable within a short period of time, in some children after 1 h of treatment. This system is an exciting and promising application of VR technology as a new treatment for amblyopia.
我们开发了一种新型的适应性虚拟现实(VR)技术应用,用于双眼弱视治疗。我们描述了该系统在六名儿童中的使用情况。
受试者包括三名传统治疗“失败者”和三名传统治疗“拒绝者”,平均年龄为6.25岁(5.42 - 7.75岁)。治疗包括观看视频片段和使用专门设计的软件玩交互式游戏,以实现流式双眼图像呈现。
弱视眼的初始视力范围为6/12至6/120,治疗后为6/7.5至6/24 - 1。总治疗时间平均为4.4小时。六名儿童中有五名视力有所改善(平均提高10个字母),包括那些之前未遵守传统遮盖疗法的儿童。
在短时间内可观察到视力改善,部分儿童在治疗1小时后即有改善。该系统作为弱视的一种新治疗方法,是虚拟现实技术令人兴奋且前景广阔的应用。