Bialystok Ellen
Department of Psychology, York University, Toronto, Ontario.
Can J Exp Psychol. 2006 Mar;60(1):68-79. doi: 10.1037/cjep2006008.
A group of 97 participants who were monolingual or bilingual and who had extensive practice playing computer video games or not completed two Simon tasks. The tasks were presented in two conditions that manipulated the number of response switches required in each block of trials. Bilingualism and video-game experience each influenced a different aspect of performance: Video-game players were faster in most conditions, including control conditions that did not include conflict from irrelevant position; bilinguals were faster only in a condition that required the most controlled attention to resolve conflict from the position and the stimulus. The results show the potential of experience to modify performance and point to subtle processing differences in various versions of the Simon task.
一组97名参与者,他们要么是单语者,要么是双语者,要么有丰富的电脑游戏经验,要么没有,完成了两项西蒙任务。任务在两种条件下呈现,这两种条件操纵了每个试验块中所需的反应切换次数。双语能力和电子游戏经验各自影响了表现的不同方面:在大多数条件下,包括不包含无关位置冲突的控制条件下,电子游戏玩家的速度更快;双语者只有在需要最集中注意力来解决来自位置和刺激的冲突的条件下速度才更快。结果显示了经验对表现进行调节的潜力,并指出了西蒙任务不同版本中细微的加工差异。