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可行性、动机及选择性运动控制:脑瘫儿童中虚拟现实与传统家庭锻炼的比较

Feasibility, motivation, and selective motor control: virtual reality compared to conventional home exercise in children with cerebral palsy.

作者信息

Bryanton C, Bossé J, Brien M, McLean J, McCormick A, Sveistrup H

机构信息

Rehabilitation Sciences, Health Sciences, University of Ottawa, Ottawa, Ontario, Canada.

出版信息

Cyberpsychol Behav. 2006 Apr;9(2):123-8. doi: 10.1089/cpb.2006.9.123.

DOI:10.1089/cpb.2006.9.123
PMID:16640463
Abstract

Children with cerebral palsy (CP) have difficulty controlling and coordinating voluntary muscle, which results in poor selective control of muscle activity. Children with spastic CP completed ankle selective motor control exercises using a virtual reality (VR) exercise system and conventional (Conv) exercises. Ankle movements were recorded with an electrogoniometer. Children and their parents were asked to comment on their interest in the exercise programs. Greater fun and enjoyment were expressed during the VR exercises. Children completed more repetitions of the Conv exercises, but the range of motion and hold time in the stretched position were greater during VR exercises. These data suggest that using VR to elicit or guide exercise may improve exercise compliance and enhance exercise effectiveness.

摘要

患有脑瘫(CP)的儿童在控制和协调随意肌方面存在困难,这导致肌肉活动的选择性控制不佳。患有痉挛型脑瘫的儿童使用虚拟现实(VR)运动系统和传统(Conv)运动完成了踝关节选择性运动控制练习。使用电子测角仪记录踝关节运动。要求儿童及其父母对他们对运动项目的兴趣发表评论。在VR运动期间,他们表现出更大的乐趣和享受。儿童完成Conv运动的重复次数更多,但在VR运动期间,伸展位置的运动范围和保持时间更大。这些数据表明,使用VR来引发或指导运动可能会提高运动依从性并增强运动效果。

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