Gray Rob, Beilock Sun L, Carr Thomas H
Department of Applied Psychology, Arizona State University, Mesa, Arizona 85212, USA.
Psychon Bull Rev. 2007 Aug;14(4):669-75. doi: 10.3758/bf03196819.
A virtual-reality batting task compared novice and expert baseball players' ability to predict the outcomes of their swings as well as the susceptibility of these outcome predictions to hindsight bias--a measure of strength and resistance to distortion of memory for predicted action outcomes. During each swing the simulation stopped when the bat met the ball. Batters marked where on the field they thought the ball would land. Correct feedback was then displayed, after which batters attempted to remark the location they had indicated prior to feedback. Expert batters were more accurate than less-skilled individuals in the initial marking and showed less hindsight bias in the postfeedback marking. Furthermore, experts' number of hits in the previous block of trials was positively correlated with prediction accuracy and negatively correlated with hindsight bias. The reverse was true for novices. Thus the ability to predict the outcome of one's performance before such information is available in the environment is not only based on one's overall skill level, but how one is performing at a given moment.
一项虚拟现实击球任务比较了新手和专业棒球运动员预测挥棒结果的能力,以及这些结果预测对后见之明偏差的敏感度——后见之明偏差是一种衡量对预测动作结果记忆的强度和抗扭曲能力的指标。在每次挥棒过程中,当球棒击球时模拟停止。击球手标记出他们认为球会落在球场上的位置。然后显示正确反馈,之后击球手试图重新标记他们在反馈之前所指示的位置。专业击球手在初始标记时比技能较差的个体更准确,并且在反馈后标记时表现出较小的后见之明偏差。此外,专家在前一组试验中的命中次数与预测准确性呈正相关,与后见之明偏差呈负相关。新手的情况则相反。因此,在环境中还没有此类信息时预测自己表现结果的能力不仅基于一个人的整体技能水平,还基于一个人在特定时刻的表现情况。