Palmisano Stephen, Allison Robert S, Pekin Fiona
Department of Psychology, University of Wollongong, Wollongong, NSW 2522, Australia.
Perception. 2008;37(1):22-33. doi: 10.1068/p5806.
We examined the vection in depth induced when simulated random self-accelerations (jitter) and periodic self-accelerations (oscillation) were added to radial expanding optic flow (simulating constant-velocity forward self-motion). Contrary to the predictions of sensory-conflict theory frontal-plane jitter and oscillation were both found to significantly decrease the onsets and increase the speeds of vection in depth. Depth jitter and oscillation had lesser, but still significant, effects on the speed of vection in depth. A control experiment demonstrated that adding global perspective motion which simulated a constant-velocity frontal-plane self-motion had no significant effect on vection in depth induced by the radial component of the optic flow. These results are incompatible with the notion that constant-velocity displays produce optimal vection. Rather, they indicate that displays simulating self-acceleration can often produce more compelling experiences of self-motion in depth.
我们深入研究了在径向扩展光流(模拟匀速向前自我运动)中添加模拟随机自我加速(抖动)和周期性自我加速(振荡)时所诱发的深度视动。与感觉冲突理论的预测相反,发现额平面抖动和振荡均显著降低了深度视动的起始点并提高了其速度。深度抖动和振荡对深度视动速度的影响较小,但仍具有显著意义。一项对照实验表明,添加模拟匀速额平面自我运动的全局视角运动会对由光流径向分量诱发的深度视动没有显著影响。这些结果与匀速显示产生最佳视动的观点不一致。相反,它们表明模拟自我加速的显示通常可以产生更强烈的深度自我运动体验。