Yao Mike Z, Mahood Chad, Linz Daniel
Sex Roles. 2010 Jan;62(1-2):77-88. doi: 10.1007/s11199-009-9695-4. Epub 2009 Sep 22.
The present study examines the short-term cognitive effects of playing a sexually explicit video game with female "objectification" content on male players. Seventy-four male students from a university in California, U.S. participated in a laboratory experiment. They were randomly assigned to play either a sexually-explicit game or one of two control games. Participants' cognitive accessibility to sexual and sexually objectifying thoughts was measured in a lexical decision task. A likelihood-to-sexually-harass scale was also administered. Results show that playing a video game with the theme of female "objectification" may prime thoughts related to sex, encourage men to view women as sex objects, and lead to self-reported tendencies to behave inappropriately towards women in social situations.
本研究考察了玩一款包含女性“物化”内容的色情视频游戏对男性玩家的短期认知影响。来自美国加利福尼亚一所大学的74名男学生参与了一项实验室实验。他们被随机分配去玩一款色情游戏或两款对照游戏中的一款。在词汇判断任务中测量了参与者对性及性物化思想的认知可及性。还进行了性侵犯可能性量表测试。结果表明,玩以女性“物化”为主题的视频游戏可能会引发与性相关的思想,促使男性将女性视为性对象,并导致自我报告的在社交场合对女性行为不当的倾向。