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性启动、性别刻板印象与性骚扰可能性:探究玩色情电子游戏的认知影响

Sexual Priming, Gender Stereotyping, and Likelihood to Sexually Harass: Examining the Cognitive Effects of Playing a Sexually-Explicit Video Game.

作者信息

Yao Mike Z, Mahood Chad, Linz Daniel

出版信息

Sex Roles. 2010 Jan;62(1-2):77-88. doi: 10.1007/s11199-009-9695-4. Epub 2009 Sep 22.

DOI:10.1007/s11199-009-9695-4
PMID:20098511
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC2807025/
Abstract

The present study examines the short-term cognitive effects of playing a sexually explicit video game with female "objectification" content on male players. Seventy-four male students from a university in California, U.S. participated in a laboratory experiment. They were randomly assigned to play either a sexually-explicit game or one of two control games. Participants' cognitive accessibility to sexual and sexually objectifying thoughts was measured in a lexical decision task. A likelihood-to-sexually-harass scale was also administered. Results show that playing a video game with the theme of female "objectification" may prime thoughts related to sex, encourage men to view women as sex objects, and lead to self-reported tendencies to behave inappropriately towards women in social situations.

摘要

本研究考察了玩一款包含女性“物化”内容的色情视频游戏对男性玩家的短期认知影响。来自美国加利福尼亚一所大学的74名男学生参与了一项实验室实验。他们被随机分配去玩一款色情游戏或两款对照游戏中的一款。在词汇判断任务中测量了参与者对性及性物化思想的认知可及性。还进行了性侵犯可能性量表测试。结果表明,玩以女性“物化”为主题的视频游戏可能会引发与性相关的思想,促使男性将女性视为性对象,并导致自我报告的在社交场合对女性行为不当的倾向。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/49a4/2807025/1e5db4373166/11199_2009_9695_Fig1_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/49a4/2807025/1e5db4373166/11199_2009_9695_Fig1_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/49a4/2807025/1e5db4373166/11199_2009_9695_Fig1_HTML.jpg

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Social Evaluations of Stereotypic Images in Video Games: Unfair, Legitimate, or "Just Entertainment"?电子游戏中刻板印象形象的社会评价:不公平、合理还是“只是娱乐”?
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