Department of Psychology, University of Detroit Mercy, Detroit, Michigan 48221, USA.
Cyberpsychol Behav Soc Netw. 2010 Apr;13(2):169-72. doi: 10.1089/cyber.2009.0065.
The present study investigated the relationship among different kinds of immersive or involving activities: videogaming (VG), psychological absorption, and daydreaming styles. Involvement with VG was ascertained through a new measure, the Videogame Experience Questionnaire (VEQ). Participants (N = 74) also completed the Tellegen Absorption Scale and the Short Imaginal Processes Inventory. Factor analysis of the VEQ yielded four factors. Psychological absorption is not related to level of self-reported engagement in VG, but specific daydreaming styles are related to specific factors of the VEQ. Positive/constructive daydreaming is related to VG Engagement. Guilt/fear/failure daydreaming is related to Social/Emotional Interference from VG. Interference with performance of responsibilities attributed to VG is related to poor attentional control daydreaming. Implications of the findings are discussed.
电子游戏(VG)、心理沉浸和白日梦风格。通过一种新的测量工具——电子游戏体验问卷(VEQ)来确定对 VG 的参与度。参与者(N=74)还完成了特莱根吸收量表和短期想象过程量表。VEQ 的因子分析产生了四个因素。心理沉浸与自我报告的 VG 参与度无关,但特定的白日梦风格与 VEQ 的特定因素有关。积极/建设性的白日梦与 VG 参与度有关。内疚/恐惧/失败的白日梦与 VG 带来的社会/情感干扰有关。与 VG 相关的责任表现受到干扰与注意力控制不佳的白日梦有关。讨论了这些发现的意义。