The Amsterdam School of Communication Research ASCoR, University of Amsterdam, Kloveniersburgwal 48, 1012 CX, Amsterdam, The Netherlands.
J Youth Adolesc. 2011 Jan;40(1):38-47. doi: 10.1007/s10964-010-9558-x. Epub 2010 Jun 13.
Studies have shown that pathological involvement with computer or video games is related to excessive gaming binges and aggressive behavior. Our aims for this study were to longitudinally examine if pathological gaming leads to increasingly excessive gaming habits, and how pathological gaming may cause an increase in physical aggression. For this purpose, we conducted a two-wave panel study among 851 Dutch adolescents (49% female) of which 540 played games (30% female). Our analyses indicated that higher levels of pathological gaming predicted an increase in time spent playing games 6 months later. Time spent playing violent games specifically, and not just games per se, increased physical aggression. Furthermore, higher levels of pathological gaming, regardless of violent content, predicted an increase in physical aggression among boys. That this effect only applies to boys does not diminish its importance, because adolescent boys are generally the heaviest players of violent games and most susceptible to pathological involvement.
研究表明,病理性地沉迷于电脑或视频游戏与过度游戏 binge 和攻击性行为有关。我们这项研究的目的是纵向检查病理性游戏是否会导致越来越过度的游戏习惯,以及病理性游戏如何导致身体攻击的增加。为此,我们在 851 名荷兰青少年(女性占 49%)中进行了一项两波面板研究,其中 540 人玩游戏(女性占 30%)。我们的分析表明,更高水平的病理性游戏预测 6 个月后玩游戏时间的增加。具体来说,玩暴力游戏的时间增加,而不仅仅是游戏本身,会增加身体攻击。此外,无论暴力内容如何,更高水平的病理性游戏都会预测男孩身体攻击的增加。这种影响仅适用于男孩并不会降低其重要性,因为青少年男孩通常是暴力游戏的重度玩家,也是最容易受到病理性影响的群体。