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中观尺度上的社会实验:人类玩空间囚徒困境游戏。

Social experiments in the mesoscale: humans playing a spatial prisoner's dilemma.

机构信息

Grupo Interdisciplinar de Sistemas Complejos, Departamento de Matemáticas, Universidad Carlos III de Madrid, Leganés, Madrid, Spain.

出版信息

PLoS One. 2010 Nov 12;5(11):e13749. doi: 10.1371/journal.pone.0013749.

Abstract

BACKGROUND

The evolutionary origin of cooperation among unrelated individuals remains a key unsolved issue across several disciplines. Prominent among the several mechanisms proposed to explain how cooperation can emerge is the existence of a population structure that determines the interactions among individuals. Many models have explored analytically and by simulation the effects of such a structure, particularly in the framework of the Prisoner's Dilemma, but the results of these models largely depend on details such as the type of spatial structure or the evolutionary dynamics. Therefore, experimental work suitably designed to address this question is needed to probe these issues.

METHODS AND FINDINGS

We have designed an experiment to test the emergence of cooperation when humans play Prisoner's Dilemma on a network whose size is comparable to that of simulations. We find that the cooperation level declines to an asymptotic state with low but nonzero cooperation. Regarding players' behavior, we observe that the population is heterogeneous, consisting of a high percentage of defectors, a smaller one of cooperators, and a large group that shares features of the conditional cooperators of public goods games. We propose an agent-based model based on the coexistence of these different strategies that is in good agreement with all the experimental observations.

CONCLUSIONS

In our large experimental setup, cooperation was not promoted by the existence of a lattice beyond a residual level (around 20%) typical of public goods experiments. Our findings also indicate that both heterogeneity and a "moody" conditional cooperation strategy, in which the probability of cooperating also depends on the player's previous action, are required to understand the outcome of the experiment. These results could impact the way game theory on graphs is used to model human interactions in structured groups.

摘要

背景

在多个学科中,无关个体之间合作的进化起源仍然是一个未解决的关键问题。有几种机制被提出来解释合作是如何产生的,其中突出的一种机制是存在一种群体结构,决定了个体之间的相互作用。许多模型已经从分析和模拟的角度探讨了这种结构的影响,特别是在囚徒困境的框架下,但这些模型的结果在很大程度上取决于细节,如空间结构的类型或进化动态。因此,需要进行适当设计的实验工作来解决这个问题,以探究这些问题。

方法和发现

我们设计了一个实验,以测试当人类在与模拟相比大小相当的网络上玩囚徒困境时合作的出现。我们发现,合作水平下降到一个低但非零合作的渐近状态。关于玩家的行为,我们观察到,人群是异质的,由高比例的背叛者、小比例的合作者和一大群具有公共物品博弈条件合作者特征的人组成。我们提出了一个基于这些不同策略共存的基于代理的模型,该模型与所有实验观察结果非常吻合。

结论

在我们的大型实验设置中,除了公共物品实验中典型的约 20%的剩余水平之外,晶格的存在并没有促进合作。我们的研究结果还表明,异质性和一种“情绪化”的条件合作策略,即合作的概率也取决于玩家之前的行为,这两者都是理解实验结果所必需的。这些结果可能会影响基于图的博弈论用于建模结构化群体中人类互动的方式。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7c72/2980480/8a8549ad910a/pone.0013749.g001.jpg

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