Grupo Interdisciplinar de Sistemas Complejos (GISC), Universidad Carlos III de Madrid, 28911, Leganés, Spain.
Institute for Cross-Disciplinary Physics and Complex Systems IFISC (CSIC-UIB), Campus Universitat Illes Balears, 07122, Palma de Mallorca, Spain.
Sci Rep. 2023 Feb 17;13(1):2866. doi: 10.1038/s41598-023-30011-5.
In this work we assess the role played by the dynamical adaptation of the interactions network, among agents playing Coordination Games, in reaching global coordination and in the equilibrium selection. Specifically, we analyze a coevolution model that couples the changes in agents' actions with the network dynamics, so that while agents play the game, they are able to sever some of their current connections and connect with others. We focus on two action update rules: Replicator Dynamics (RD) and Unconditional Imitation (UI), and we define a coevolution rule in which, apart from action updates, with a certain rewiring probability p, agents unsatisfied with their current connections are able to eliminate a link and connect with a randomly chosen neighbor. We call this probability to rewire links the 'network plasticity'. We investigate a Pure Coordination Game (PCG), in which choices are equivalent, and on a General Coordination Game (GCG), for which there is a risk-dominant action and a payoff-dominant one. Changing the plasticity parameter, there is a transition from a regime in which the system fully coordinates on a single connected component to a regime in which the system fragments in two connected components, each one coordinated on a different action (either if both actions are equivalent or not). The nature of this fragmentation transition is different for different update rules. Second, we find that both for RD and UI in a GCG, there is a regime of intermediate values of plasticity, before the fragmentation transition, for which the system is able to fully coordinate on a single component network on the payoff-dominant action, i.e., coevolution enhances payoff-dominant equilibrium selection for both update rules.
在这项工作中,我们评估了在达成全局协调和均衡选择方面,参与者在协调博弈中互动网络动态适应性所扮演的角色。具体来说,我们分析了一个耦合了代理行动变化和网络动态的共进化模型,使代理在玩游戏的同时能够切断一些当前的连接并与其他代理建立连接。我们关注两种行动更新规则:复制者动态(RD)和无条件模仿(UI),并定义了一种共进化规则,其中除了行动更新之外,在一定的重连概率 p 下,对当前连接不满意的代理能够消除一个连接并与随机选择的邻居连接。我们将这种重新连接的概率称为“网络可塑性”。我们研究了一个纯协调博弈(PCG),其中选择是等价的,以及一个一般协调博弈(GCG),其中有一个风险主导的行动和一个收益主导的行动。通过改变可塑性参数,系统从完全协调在一个单一连接组件的状态转变为在两个连接组件中碎片化的状态,每个组件都协调在不同的行动上(无论是两种行动等价还是不等价)。这种碎片化转变的性质对于不同的更新规则是不同的。其次,我们发现,对于 RD 和 UI 在 GCG 中,在碎片化转变之前,有一个中间可塑性值的区域,在这个区域内,系统能够在收益主导的行动上完全协调在一个单一的组件网络上,即共进化增强了两种更新规则下收益主导的均衡选择。