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不完全观察下的间接互惠。

Indirect reciprocity under incomplete observation.

机构信息

Department of Mathematical Informatics, The University of Tokyo, Tokyo, Japan.

出版信息

PLoS Comput Biol. 2011 Jul;7(7):e1002113. doi: 10.1371/journal.pcbi.1002113. Epub 2011 Jul 28.

Abstract

Indirect reciprocity, in which individuals help others with a good reputation but not those with a bad reputation, is a mechanism for cooperation in social dilemma situations when individuals do not repeatedly interact with the same partners. In a relatively large society where indirect reciprocity is relevant, individuals may not know each other's reputation even indirectly. Previous studies investigated the situations where individuals playing the game have to determine the action possibly without knowing others' reputations. Nevertheless, the possibility that observers of the game, who generate the reputation of the interacting players, assign reputations without complete information about them has been neglected. Because an individual acts as an interacting player and as an observer on different occasions if indirect reciprocity is endogenously sustained in a society, the incompleteness of information may affect either role. We examine the game of indirect reciprocity when the reputations of players are not necessarily known to observers and to interacting players. We find that the trustful discriminator, which cooperates with good and unknown players and defects against bad players, realizes cooperative societies under seven social norms. Among the seven social norms, three of the four suspicious norms under which cooperation (defection) to unknown players leads to a good (bad) reputation enable cooperation down to a relatively small observation probability. In contrast, the three trustful norms under which both cooperation and defection to unknown players lead to a good reputation are relatively efficient.

摘要

间接互惠是指个体为了良好的声誉而帮助他人,但不会帮助声誉不佳的人,这是一种在个体不会与同一伙伴反复互动的社会困境情况下促进合作的机制。在间接互惠相关的较大社会中,个体甚至可能无法间接了解彼此的声誉。先前的研究调查了个体在玩游戏时必须做出可能不知道他人声誉的行动的情况。然而,忽视了游戏观察者在不完全了解他人信息的情况下分配声誉的可能性。因为如果间接互惠在社会中是内生化的,个体在不同场合既作为互动参与者,又作为观察者行事,因此信息的不完全性可能会影响这两个角色。我们研究了间接互惠游戏,其中观察者和互动参与者不一定知道玩家的声誉。我们发现,信任的甄别者与良好且未知的玩家合作,与不良玩家对抗,在七种社会规范下实现了合作社会。在七种社会规范中,在四个可疑规范中,有三个规范下,对未知玩家的合作(背叛)会导致良好(不良)的声誉,这使得合作在相对较小的观察概率下得以实现。相比之下,在三个信任规范中,合作和对未知玩家的背叛都会导致良好的声誉,这些规范是相对有效的。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/58ed/3145664/c9ce6cd9dc60/pcbi.1002113.g001.jpg

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