Sheese Brad E, Graziano William G
Department of Psychological Sciences, Purdue University, West Lafayette, IN 47907-2004, USA.
Psychol Sci. 2005 May;16(5):354-7. doi: 10.1111/j.0956-7976.2005.01539.x.
This experiment examined the effect of video-game violence on cooperative decision making. Participants (N= 48) were randomly assigned to play either a violent or a nonviolent version of the video game Doom in dyads. Following the video-game task, participants were separated and given an opportunity to choose to cooperate with their partner for mutual gain, withdraw from the interaction, or exploit their partner for their own benefit. Participants in the violent condition were significantly more likely to choose to exploit their partners than participants in the nonviolent condition. These findings suggest that playing violent video games may undermine prosocial motivation and promote exploitive behavior in social interactions.
本实验考察了电子游戏暴力对合作决策的影响。参与者(N = 48)被随机分成两人一组,分别玩暴力版或非暴力版的电子游戏《毁灭战士》。在完成电子游戏任务后,参与者被分开,并有机会选择与伙伴合作以实现共同利益、退出互动或为自身利益而利用伙伴。与非暴力组的参与者相比,暴力组的参与者明显更有可能选择利用他们的伙伴。这些结果表明,玩暴力电子游戏可能会削弱亲社会动机,并在社会互动中促进剥削行为。