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2003年至2008年的电子游戏、学习、交流与青少年成就

Electronic Play, Study, Communication, and Adolescent Achievement, 2003 to 2008.

作者信息

Hofferth Sandra L, Moon Ui Jeong

机构信息

Department of Family Science, School of Public Health, University of Maryland, College Park, MD 20742,

出版信息

J Res Adolesc. 2012 Jun 1;22(2):215-224. doi: 10.1111/j.1532-7795.2011.00770.x. Epub 2011 Nov 21.

Abstract

Adolescents' time spent messaging, exploring websites, and studying on the computer increased between 2003 and 2008. Using data from the Panel Study of Income Dynamics Child Development Supplement, this study examines how such changes have influenced individual achievement and behavior from childhood to adolescence. Greater communications and Internet web time proved detrimental to vocabulary and reading whereas the increased use of computer games was associated with increased reading and problem-solving scores, particularly for girls and minority children. Increased use of the computer for studying was associated with increased test scores for girls but not boys. The consequences are more benign than many feared. Groups that have traditionally used the computer less (girls, minority children) appear to benefit from greater use.

摘要

2003年至2008年间,青少年花在即时通讯、浏览网站和电脑学习上的时间有所增加。本研究利用收入动态面板研究儿童发展补充调查的数据,考察了这些变化如何影响从童年到青少年时期的个人成就和行为。事实证明,更多的通讯和上网时间对词汇量和阅读能力有害,而电脑游戏使用时间的增加与阅读和解决问题能力得分的提高有关,尤其是对女孩和少数族裔儿童而言。女孩使用电脑学习时间的增加与考试成绩提高有关,而男孩则不然。其后果比许多人担心的要温和。传统上较少使用电脑的群体(女孩、少数族裔儿童)似乎从更多使用电脑中受益。

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