Department of Family Science, School of Public Health, University of Maryland, College Park, MD 20742, USA.
Child Dev. 2010 Sep-Oct;81(5):1598-619. doi: 10.1111/j.1467-8624.2010.01494.x.
This study provides a national picture of the time American 6- to 12-year-olds spent playing video games, using the computer, and watching TV at home in 1997 and 2003, and the association of early use with their achievement and behavior as adolescents. Girls benefited from computer use more than boys, and Black children benefited more than White children. Greater computer use in middle childhood was associated with increased achievement for White and Black girls, and for Black but not White boys. Increased video game play was associated with an improved ability to solve applied problems for Black girls but lower verbal achievement for all girls. For boys, increased video game play was linked to increased aggressive behavior problems.
这项研究提供了一幅全美图景,描绘了 1997 年和 2003 年美国 6 至 12 岁儿童在家中玩电子游戏、使用电脑和看电视的时间,以及早期使用这些活动与他们青少年时期的成就和行为之间的关联。女孩从电脑使用中获益多于男孩,黑皮肤儿童多于白皮肤儿童。在儿童中期更多地使用电脑与白皮肤女孩和黑皮肤男孩的成绩提高有关,而与白皮肤男孩的成绩提高无关。更多地玩电子游戏与黑皮肤女孩解决应用问题的能力提高有关,但与所有女孩的语言成绩下降有关。对于男孩来说,更多地玩电子游戏与攻击性行为问题增多有关。