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基于虚拟现实技术的线索诱发吸烟渴求的行为经济学分析

Behavioral economic analysis of cue-elicited craving for tobacco: a virtual reality study.

机构信息

Department of Psychology, University of Georgia, Athens, GA 30602, USA.

出版信息

Nicotine Tob Res. 2013 Aug;15(8):1409-16. doi: 10.1093/ntr/nts341. Epub 2013 Jan 15.

Abstract

INTRODUCTION

Subjective craving is a prominent construct in the study of tobacco motivation; yet, the precise measurement of tobacco craving poses several difficulties. A behavioral economic approach to understanding drug motivation imports concepts and methods from economics to improve the assessment of craving.

METHODS

Using an immersive virtual reality (VR) cue reactivity paradigm, this study tested the hypothesis that, compared with neutral cues, tobacco cues would result in significant increases in subjective craving and diverse aspects of demand for tobacco in a community sample of 47 regular smokers. In addition, the study examined these motivational indices in relation to a dual-component delay and cigarette consumption self-administration paradigm.

RESULTS

In response to the VR tobacco cues, significant increases were observed for tobacco craving and the demand indices of Omax (i.e., maximum total expenditure toward cigarettes) and Breakpoint (i.e., price at which consumption is completely suppressed), whereas a significant decrease was observed for Elasticity (i.e., lower cigarette price sensitivity). Continuous analyses revealed trend-level inverse associations between Omax and Intensity in relation to delay duration and significant positive associations between subjective craving, Omax, and Elasticity in relation to the number of cigarettes purchased.

CONCLUSIONS

The results from this study provide further evidence for the utility of behavioral economic concepts and methods in understanding smoking motivation. These data also reveal the incremental contribution of behavioral economic indices beyond subjective craving in predicting in vivo cigarette consumption. Relationships to previous studies and methodological considerations are discussed.

摘要

简介

主观渴望是烟草动机研究中的一个突出结构;然而,精确测量烟草渴望存在一些困难。理解药物动机的行为经济学方法从经济学中导入概念和方法,以改善渴望的评估。

方法

本研究使用沉浸式虚拟现实 (VR) 线索反应性范式,测试了以下假设:与中性线索相比,烟草线索会导致社区样本中 47 名经常吸烟的人群对烟草的主观渴望和对烟草的各种需求方面显著增加。此外,该研究还检查了这些动机指标与双成分延迟和香烟消费自我管理范式的关系。

结果

对 VR 烟草线索的反应中,观察到烟草渴望和需求指数的 Omax(即,购买香烟的最大总支出)和 Breakpoint(即,消费完全抑制的价格)显著增加,而弹性(即,香烟价格敏感度降低)显著降低。连续分析显示,在与延迟时间有关的 Omax 和 Intensity 之间存在趋势性反比关系,在与购买香烟数量有关的主观渴望、Omax 和弹性之间存在显著的正相关关系。

结论

本研究的结果进一步证明了行为经济学概念和方法在理解吸烟动机方面的有效性。这些数据还揭示了行为经济学指标在预测体内香烟消费方面的增量贡献,超过了主观渴望。讨论了与以前的研究的关系和方法学考虑。

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