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《第二人生》中的药学案例:一门选修课。

Pharmacy cases in Second Life: an elective course.

作者信息

Veronin Michael A, Daniels Lacy, Demps Elaine

机构信息

Department of Pharmaceutical Sciences, Texas A&M Health Science Center, Kingsville, TX, USA ; Irma Lerma Rangel College of Pharmacy, Texas A&M Health Science Center, Kingsville, TX, USA.

出版信息

Adv Med Educ Pract. 2012 Oct 11;3:105-12. doi: 10.2147/AMEP.S35358. Print 2012.

Abstract

Interactive pharmacy case studies are an essential component of the pharmacy curriculum. We recently developed an elective course at the Rangel College of Pharmacy in pharmacy case studies for second- and third-year Doctor of Pharmacy students using Second Life® (SL), an interactive three-dimensional virtual environment that simulates the real world. This course explored the use of SL for education and training in pharmacy, emphasizing a case-based approach. Virtual worlds such as SL promote inquiry-based learning and conceptual understanding, and can potentially develop problem-solving skills in pharmacy students. Students were presented ten case scenarios that primarily focused on drug safety and effective communication with patients. Avatars, representing instructors and students, reviewed case scenarios during sessions in a virtual classroom. Individually and in teams, students participated in active-learning activities modeling both the pharmacist's and patient's roles. Student performance and learning were assessed based on SL class participation, activities, assignments, and two formal, essay-type online exams in Blackboard 9. Student course-evaluation results indicated favorable perceptions of content and delivery. Student comments included an enhanced appreciation of practical issues in pharmacy practice, flexibility of attendance, and an increased ability to focus on course content. Excellent student participation and performance in weekly active-learning activities translated into positive performance on subsequent formal assessments. Students were actively engaged and exposed to topics pertinent to pharmacy practice that were not covered in the required pharmacy curriculum. The multiple active-learning assignments were successful in increasing students' knowledge, and provided additional practice in building the communication skills beneficial for students preparing for experiential clinical rotations.

摘要

交互式药学案例研究是药学课程的重要组成部分。我们最近在兰格尔药学院为药学专业二、三年级的博士生开设了一门关于药学案例研究的选修课程,该课程使用了Second Life®(SL),这是一个模拟现实世界的交互式三维虚拟环境。本课程探讨了如何将SL用于药学教育和培训,强调基于案例的方法。像SL这样的虚拟世界促进基于探究的学习和概念理解,并有可能培养药学专业学生的解决问题的能力。向学生展示了十个案例场景,主要侧重于药物安全以及与患者的有效沟通。代表教师和学生的化身在虚拟教室的课程中回顾案例场景。学生们以个人和小组的形式参与主动学习活动,模拟药剂师和患者的角色。根据学生在SL课堂上的参与情况、活动、作业以及在Blackboard 9上进行的两次正式的论文型在线考试来评估学生的表现和学习情况。学生课程评估结果表明,他们对课程内容和授课方式的评价良好。学生的评论包括对药学实践中的实际问题有了更强的认识、上课的灵活性以及专注于课程内容的能力有所提高。学生在每周主动学习活动中的出色参与和表现转化为在后续正式评估中的良好成绩。学生们积极参与,并接触到了药学专业课程中未涵盖的与药学实践相关的主题。多个主动学习作业成功地增加了学生的知识,并为培养沟通技能提供了额外的练习,这对准备进行临床实习的学生很有帮助。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/2024/3650877/f9db852628ce/amep-3-105Fig1.jpg

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