Max Planck Institute for Biological Cybernetics Tübingen, Germany ; Max Planck Institute for Intelligent Systems Tübingen, Germany ; Graduate Training Centre of Neuroscience Tübingen, Germany.
Max Planck Institute for Biological Cybernetics Tübingen, Germany ; Max Planck Institute for Intelligent Systems Tübingen, Germany.
Front Hum Neurosci. 2014 Mar 31;8:168. doi: 10.3389/fnhum.2014.00168. eCollection 2014.
Complexity is a hallmark of intelligent behavior consisting both of regular patterns and random variation. To quantitatively assess the complexity and randomness of human motion, we designed a motor task in which we translated subjects' motion trajectories into strings of symbol sequences. In the first part of the experiment participants were asked to perform self-paced movements to create repetitive patterns, copy pre-specified letter sequences, and generate random movements. To investigate whether the degree of randomness can be manipulated, in the second part of the experiment participants were asked to perform unpredictable movements in the context of a pursuit game, where they received feedback from an online Bayesian predictor guessing their next move. We analyzed symbol sequences representing subjects' motion trajectories with five common complexity measures: predictability, compressibility, approximate entropy, Lempel-Ziv complexity, as well as effective measure complexity. We found that subjects' self-created patterns were the most complex, followed by drawing movements of letters and self-paced random motion. We also found that participants could change the randomness of their behavior depending on context and feedback. Our results suggest that humans can adjust both complexity and regularity in different movement types and contexts and that this can be assessed with information-theoretic measures of the symbolic sequences generated from movement trajectories.
复杂性是智能行为的一个标志,它既包括规则模式,也包括随机变化。为了定量评估人类运动的复杂性和随机性,我们设计了一项运动任务,将被试的运动轨迹转化为符号序列。在实验的第一部分,要求参与者进行自主运动,以产生重复模式,复制预定的字母序列,并生成随机运动。为了研究随机性的程度是否可以被操纵,在实验的第二部分,要求参与者在追逐游戏的背景下进行不可预测的运动,他们从在线贝叶斯预测器那里获得猜测他们下一步动作的反馈。我们用五个常用的复杂度度量标准(可预测性、压缩性、近似熵、Lempel-Ziv 复杂度以及有效复杂度度量)分析了代表被试运动轨迹的符号序列。我们发现,被试自创的模式最为复杂,其次是字母绘制运动和自主随机运动。我们还发现,参与者可以根据上下文和反馈改变行为的随机性。我们的结果表明,人类可以在不同的运动类型和情境中调整复杂性和规律性,并且可以通过从运动轨迹生成的符号序列的信息论度量来评估这种调整。