Kim Ki-Jong, Heo Myoung
Department of Physical Therapy, Cheongam College, Republic of Korea.
Department of Occupational Therapy, Gwangju University, Republic of Korea.
J Phys Ther Sci. 2015 Oct;27(10):3097-101. doi: 10.1589/jpts.27.3097. Epub 2015 Oct 30.
[Purpose] The aim of present study was to identify the impact that recent virtual reality training programs used in a variety of fields have had on the ankle's static and dynamic senses of balance among subjects with functional ankle instability. [Subjects and Methods] This study randomly divided research subjects into two groups, a strengthening exercise group (Group I) and a balance exercise group (Group II), with each group consisting of 10 people. A virtual reality program was performed three times a week for four weeks. Exercises from the Nintendo Wii Fit Plus program were applied to each group for twenty minutes along with ten minutes of warming up and wrap-up exercises. [Results] Group II showed a significant decrease of post-intervention static and dynamic balance overall in the anterior-posterior, and mediolateral directions, compared with the pre-intervention test results. In comparison of post-intervention static and dynamic balance between Group I and Group II, a significant decrease was observed overall. [Conclusion] Virtual reality programs improved the static balance and dynamic balance of subjects with functional ankle instability. Virtual reality programs can be used more safely and efficiently if they are implemented under appropriate monitoring by a physiotherapist.
[目的]本研究旨在确定近期在各个领域使用的虚拟现实训练计划对功能性踝关节不稳受试者踝关节静态和动态平衡感的影响。[对象与方法]本研究将研究对象随机分为两组,即强化训练组(第一组)和平衡训练组(第二组),每组10人。虚拟现实计划每周进行3次,共进行4周。任天堂Wii Fit Plus程序的练习应用于每组20分钟,同时进行10分钟的热身和结束练习。[结果]与干预前测试结果相比,第二组干预后的静态和动态平衡在前后方向和内外侧方向总体上显著下降。在比较第一组和第二组干预后的静态和动态平衡时,总体上观察到显著下降。[结论]虚拟现实计划改善了功能性踝关节不稳受试者的静态平衡和动态平衡。如果在物理治疗师的适当监测下实施,虚拟现实计划可以更安全有效地使用。