Life Sciences Center, Institute of Biosciences, Vilnius University, Sauletekio Ave. 7, 10257, Vilnius, Lithuania.
Escola Superior de Saúde, Politécnico Do Porto, Porto, Portugal.
J Gambl Stud. 2024 Dec;40(4):2153-2187. doi: 10.1007/s10899-024-10332-4. Epub 2024 Jul 13.
Even though gaming and gambling bear similar problematic behavioral aspects, there are no recognizable neurophysiological biomarkers or features characterizing and/or distinguishing these conditions. A systematic review of the literature with a focus on methods was performed in PubMed, Scopus, Web of Science (Web of Science Core Collection), EBSCOhost Research Databases (APA PsycINFO; APA PsycArticles; OpenDissertations; ERIC) databases. Following search terms were used to search the databases: ERP, "event related potential*", EP, "evoked potential*", SS, "steady state", EEG, electroencephal*; gam*. Data about the participants (total number, gender, age), main aim of the study and information about the experimental setup (experimental task description, stimuli used, ERPs measured (latency windows and placement of the electrodes), process evaluated) was extracted. A total of 24 studies were revised (problematic gaming - 16, pathological gambling - 8). The experimental protocols could be grouped into 3 main target domains (Cue-reactivity, General Information processing and Reward Processes & Risk Assessment). Sample-related limitations (small sample sizes, gender differences, differences between the groups regarding potential confounding variables) and heterogeneity regarding the experimental tasks, implementation and interpretation reviewed. Gambling-related research is highly focused on the investigation of the reward-related processes, whereas gaming-related research is mostly focused on the altered aspects of more general information processing. A vast heterogeneity regarding the ERP experimental paradigms being used and lack of clear guidelines and standardized procedures prevents identification of measures capable to reliably discriminate or characterize the population susceptible to addictive behavior or being able to diagnose and monitor these disorders.
尽管游戏和赌博都具有类似的问题行为方面,但目前还没有可识别的神经生理生物标志物或特征来描述和/或区分这些情况。在 PubMed、Scopus、Web of Science(Web of Science 核心合集)、EBSCOhost 研究数据库(APA PsycINFO;APA PsycArticles;OpenDissertations;ERIC)中进行了一项侧重于方法的文献系统综述。使用以下搜索词在数据库中进行搜索:ERP、“事件相关电位*”、EP、“诱发电位*”、SS、“稳态”、EEG、脑电图*;gam*。提取有关参与者(总人数、性别、年龄)、研究的主要目的以及有关实验设置的信息(实验任务描述、使用的刺激物、测量的 ERP(潜伏期窗口和电极放置位置)、评估的过程)。共审查了 24 项研究(问题游戏-16 项,病理性赌博-8 项)。实验方案可以分为 3 个主要目标领域(线索反应性、一般信息处理和奖励过程与风险评估)。审查了与样本相关的局限性(样本量小、性别差异、潜在混杂变量方面的组间差异)以及实验任务、实施和解释方面的异质性。与赌博相关的研究高度集中在对与奖励相关的过程的调查上,而与游戏相关的研究主要集中在更一般的信息处理的改变方面。所使用的 ERP 实验范式存在很大的异质性,缺乏明确的指南和标准化程序,这使得能够可靠地区分或描述易受成瘾行为影响的人群的措施或能够诊断和监测这些障碍的措施无法确定。