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从外群体到同盟军:在暴力和非暴力视频游戏中的群体间合作对提升对外群体有利态度的影响。

From outgroups to allied forces: Effect of intergroup cooperation in violent and nonviolent video games on boosting favorable outgroup attitudes.

机构信息

Department of Psychology, Brock University.

Department of Psychology, Trent University.

出版信息

J Exp Psychol Gen. 2016 Mar;145(3):259-65. doi: 10.1037/xge0000145.

Abstract

Here we addressed whether even violent video games can improve intergroup attitudes if played cooperatively with an outgroup, in keeping with the Contact Hypothesis. In addition, we examined potential mechanisms of this effect. In Experiment 1 (N = 77), Canadians played a violent video game (Call of Duty: Black Ops) against zombies, either cooperatively or independently (i.e., at the same time but solo) with a (supposed) University of Buffalo participant. As expected, cooperative (vs. solo) play significantly improved outgroup attitudes and pro-outgroup participant behavior, effects explained by heightened 1-group recategorization (i.e., feeling psychologically on the same team and connected with the outgroup member). In Experiment 2 (N = 239), effects of cooperation (vs. solo play) held whether playing a violent or nonviolent video game. Importantly, our findings offer an engaging and pragmatic solution to the pervasive issue of setting up and negotiating opportunities for successful intergroup cooperation.

摘要

在这里,我们探讨了即使是暴力视频游戏,如果与外群体合作进行游戏,是否也能改善群体间的态度,这符合接触假说。此外,我们还研究了这种效果的潜在机制。在实验 1(N=77)中,加拿大参与者与(假设的)布法罗大学参与者合作(通过 Call of Duty: Black Ops 游戏)或独立(即同时但单人)对抗僵尸,以此来玩一款暴力视频游戏(Call of Duty: Black Ops)。正如预期的那样,与单人游戏相比,合作游戏显著改善了外群体的态度和支持外群体成员的行为,这一效果可以用群体重新分类来解释(即感觉在心理上处于同一团队,并与外群体成员有联系)。在实验 2(N=239)中,合作(与单人游戏相比)的效果无论是在玩暴力游戏还是非暴力游戏时都成立。重要的是,我们的发现为设置和谈判成功的群体间合作机会这一普遍存在的问题提供了一种引人入胜且务实的解决方案。

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