Monteiro-Junior Renato Sobral, Vaghetti César Augusto Otero, Nascimento Osvaldo José M, Laks Jerson, Deslandes Andrea Camaz
Physical Education and Sport Department of the Universidade Estadual de Montes Claros, Minas Gerais, Brazil; Post Graduation Program (PhD) in Medicine (Neurology-Neuroscience), Universidade Federal Fluminense, Niterói, Brazil; Neuroscience Laboratory of Exercise, Universidade Federal do Rio de Janeiro, Rio de Janeiro, Brazil.
Higher School of Physical Education, Universidade Federal de Pelotas, Pelotas, Brazil.
Neural Regen Res. 2016 Feb;11(2):201-4. doi: 10.4103/1673-5374.177709.
Exergames can be considered a dual task because the games are performed by a man-videogame interface, requiring cognitive and motor functions simultaneously. Although the literature has shown improvements of cognitive and physical functions due to exergames, the intrinsic mechanisms involved in these functional changes have still not been elucidated. The aims of the present study were (1) to demonstrate the known biological mechanisms of physical exercise regarding muscle adaptation and establish a relationship with exergames; and (2) to present a neurobiological hypothesis about the neuroplastic effects of exergames on the cognitive function of institutionalized older persons. These hypotheses are discussed.
健身游戏可被视为一种双重任务,因为这类游戏是通过人机界面来进行的,需要同时运用认知和运动功能。尽管文献表明健身游戏可改善认知和身体功能,但这些功能变化所涉及的内在机制仍未阐明。本研究的目的是:(1)阐明体育锻炼在肌肉适应方面已知的生物学机制,并建立其与健身游戏的联系;(2)提出一个关于健身游戏对机构养老老年人认知功能神经可塑性效应的神经生物学假说。对这些假说进行了讨论。