Paim Crislaine Pires Padilha, Goldmeier Silvia
Institute of Cardiology of Rio Grande do Sul, University Foundation of Cardiology, Porto Alegre, Brazil.
JMIR Serious Games. 2017 Jan 10;5(1):e1. doi: 10.2196/games.6048.
Existing research suggests that digital games can be used effectively for educational purposes at any level of training. Perioperative nursing educators can use games to complement curricula, in guidance and staff development programs, to foster team collaboration, and to give support to critical thinking in nursing practice because it is a complex environment.
To describe the process of developing an educational game to set up surgical instruments on the Mayo stand or back table as a resource to assist the instructor in surgical instrumentation training for students and nursing health professionals in continued education.
The study was characterized by applied research in production technology. It included the phases of analysis and design, development, and evaluation. The objectives of the educational game were developed through Bloom's taxonomy. Parallel to the physical development of the educational game, a proposed model for the use of digital elements in educational game activities was applied to develop the game content.
The development of the game called "Playing with Tweezers" was carried out in 3 phases and was evaluated by 15 participants, comprising students and professional experts in various areas of knowledge such as nursing, information technology, and education. An environment was created with an initial screen, menu buttons containing the rules of the game, and virtual tour modes for learning and assessment.
The "digital" nursing student needs engagement, stimulation, reality, and entertainment, not just readings. "Playing with Tweezers" is an example of educational gaming as an innovative teaching strategy in nursing that encourages the strategy of involving the use of educational games to support theoretical or practical classroom teaching. Thus, the teacher does not work with only 1 type of teaching methodology, but with a combination of different methodologies. In addition, we cannot forget that skill training in an educational game does not replace curricular practice, but helps.
现有研究表明,数字游戏可有效地用于任何培训水平的教育目的。围手术期护理教育工作者可以使用游戏来补充课程,用于指导和员工发展计划,促进团队协作,并支持护理实践中的批判性思维,因为护理实践是一个复杂的环境。
描述开发一款教育游戏的过程,该游戏可在梅奥手术台或后桌上摆放手术器械,作为一种资源,以协助教师对学生和参加继续教育的护理健康专业人员进行手术器械培训。
该研究以生产技术应用研究为特征。它包括分析与设计、开发和评估阶段。教育游戏的目标是通过布鲁姆分类法制定的。在教育游戏的实体开发过程中,应用了一个在教育游戏活动中使用数字元素的提议模型来开发游戏内容。
名为“玩转镊子”的游戏开发分三个阶段进行,并由15名参与者进行了评估,这些参与者包括护理、信息技术和教育等各个知识领域的学生和专业专家。创建了一个环境,有初始屏幕、包含游戏规则的菜单按钮以及用于学习和评估的虚拟游览模式。
“数字化”护理专业学生需要参与、刺激、真实情境和娱乐,而不仅仅是阅读材料。“玩转镊子”是教育游戏作为护理领域创新教学策略的一个例子,它鼓励采用将教育游戏用于支持理论或实践课堂教学的策略。因此,教师不仅使用一种教学方法,而是多种不同方法的组合。此外,我们不能忘记,教育游戏中的技能培训并不能取代课程实践,而是起到帮助作用。