Petit dit Dariel Odessa J, Raby Thibaud, Ravaut Frédéric, Rothan-Tondeur Monique
EHESP Rennes, Sorbonne Paris Cité, équipe recherche infirmière (Nursing Research Team), France.
Nurse Educ Today. 2013 Dec;33(12):1569-75. doi: 10.1016/j.nedt.2012.12.014. Epub 2013 Jan 16.
Shortened hospital stays, high patient acuity and technological advances demand that nurses increasingly make decisions under conditions of uncertainty and risk (Ebright et al., 2003). With rising trends towards out-patient care, nurses will need to perform complex problem-solving within a dynamic and changing environment for which there is not one clear solution (Schofield et al., 2010; Wolff et al., 2009). The development of sharp clinical reasoning skills, as well as skills in detection, monitoring, investigation and evaluation are therefore essential (Aitken et al., 2002). Yet few nursing students have long-term exposure to home-care and community situations. This is primarily due to scarce human resources and the time-consuming requirements of student supervision (Duque et al., 2008). When students are given the opportunity to experience home-care or community visits these tend to be unstructured leading to wide variations in their competencies. New pedagogical tools are needed to adequately and consistently prepare nurses for the skills they will need to care for patients outside acute care settings. Advances in Information and Communications Technologies (ICT) offer an opportunity to explore innovative pedagogical solutions that could help students develop these skills in a safe environment. A three-phased project is underway that aims to create and test a Serious Game to improve nurses' clinical reasoning and detection skills in home-care and community settings. The first phase of this project involves the development of a scenario, the game engine and the graphic design and will be the focus of this paper. The second and third phases will test the Serious Game as an educational intervention and will be reported in subsequent papers.
住院时间的缩短、患者病情的高度复杂性以及技术的进步,都要求护士越来越多地在不确定和有风险的情况下做出决策(埃布赖特等人,2003年)。随着门诊护理趋势的上升,护士将需要在一个动态变化的环境中进行复杂的问题解决,而这种环境并没有一个明确的解决方案(斯科菲尔德等人,2010年;沃尔夫等人,2009年)。因此,培养敏锐的临床推理技能以及检测、监测、调查和评估技能至关重要(艾特肯等人,2002年)。然而,很少有护理专业学生长期接触家庭护理和社区护理情况。这主要是由于人力资源稀缺以及学生监督所需时间较长(杜克等人,2008年)。当学生有机会体验家庭护理或社区探访时,这些往往是无组织的,导致他们的能力差异很大。需要新的教学工具,以便充分且一致地让护士为在急症护理环境之外护理患者所需的技能做好准备。信息和通信技术(ICT)的进步提供了一个机会,来探索创新的教学解决方案,这些方案可以帮助学生在安全的环境中培养这些技能。一个分三个阶段的项目正在进行中,其目的是创建并测试一款严肃游戏,以提高护士在家庭护理和社区环境中的临床推理和检测技能。该项目的第一阶段包括开发一个场景、游戏引擎和图形设计,这将是本文的重点。第二和第三阶段将测试这款严肃游戏作为一种教育干预措施,并将在后续论文中报告。