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医学生、住院医师和泌尿科医师对 Ily® 机器人辅助远程控制台系统在输尿管镜检查中的台桌评估:视频游戏经验是否有助于塑造学习曲线?

A bench-top evaluation of the Ily® robotics assisted tele console system in ureteroscopy by medical students, residents and urologists: does prior videogaming experience help shape the learning curve?

机构信息

Urology Service, AP-HP, Hopital Tenon, Assistance-Publique Hopitaux de Paris, Sorbonne Universite, 4 Rue de La Chine, 75020, Paris, France.

GRC N°20, Groupe de Recherche Clinique Sur La Lithiase Urinaire, Hôpital Tenon, Sorbonne Université, 75020, Paris, France.

出版信息

World J Urol. 2024 Sep 18;42(1):525. doi: 10.1007/s00345-024-05197-6.

Abstract

PURPOSE

Previous studies have demonstrated an association between video-gaming experience (VGE) and improved robotics skills. We aimed to evaluate the initial learning curve for the Ily® robotics system (Sterlab, Sophia Antipolis, France) when applied to flexible ureteroscopy (FU) among both medical students and urology surgeons.

METHODS

There were two groups, surgeons and students. An initial questionnaire was completed detailing basic demographics and experience. In part one, both groups performed two simple timed tasks using an Ily® mounted single-use RAU. In part two, group 1 repeated both tasks using a hand-held FU. A subjective assessment of comfort, intuitiveness and a NASA Task Load Index were then completed.

RESULTS

There was a total of 28 participants. Among medical students with VGE (n = 9, 64%)., average calyceal inspection time was 185 ± 80 s; 133 ± 42 s; 121 ± 71 s. For non-gamers (n = 5, 36%), average times were longer at 221 ± 97 s; 134 ± 35 s; 143 ± 68 s respectively. Average calyceal inspection time for videogaming surgeons (n = 8, 57%) was 126 ± 95 s; 98 ± 40 s; 107 ± 71 s, respectively. For non-gamers average inspection times were longer at 150 ± 73 s; 114 ± 82 s; 111 ± 47 s, respectively. None of these differences achieved statistical significance. Surgeons trial speeds were, however, significantly faster by hand-held compared to RAU: by 103, 81 and 82 s respectively (p < 0.05).

CONCLUSION

These results show that ex- or current- video gamers do not have a significant advantage in time to perform FU. Any early advantage conferred to ex- or current- gamers may be rapidly overcome.

摘要

目的

先前的研究表明,视频游戏体验(VGE)与机器人技能的提高之间存在关联。我们旨在评估 Ily®机器人系统(法国尼斯的 Sterlab)在医学生和泌尿科医师中应用于软性输尿管镜检查(FU)的初始学习曲线。

方法

有两个组,外科医生和学生。首先完成一份详细的基本人口统计学和经验的初始问卷。在第一部分中,两组都使用 Ily®安装的一次性 RAU 完成了两个简单的定时任务。在第二部分中,组 1 使用手持 FU 重复了这两个任务。然后完成了舒适度、直观性和 NASA 任务负荷指数的主观评估。

结果

共有 28 名参与者。在有 VGE(n=9,64%)的医学生中,平均肾盏检查时间为 185±80 s;133±42 s;121±71 s。对于非游戏玩家(n=5,36%),平均时间分别为 221±97 s;134±35 s;143±68 s。有 VGE 的外科医生(n=8,57%)的平均肾盏检查时间分别为 126±95 s;98±40 s;107±71 s。对于非游戏玩家,平均检查时间分别为 150±73 s;114±82 s;111±47 s。这些差异均无统计学意义。然而,与 RAU 相比,外科医生通过手持设备的试验速度明显更快:分别快 103、81 和 82 s(p<0.05)。

结论

这些结果表明,前或当前的视频游戏玩家在执行 FU 的时间上没有明显优势。前或当前游戏玩家获得的任何早期优势都可能很快被克服。

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